Turret Farm Of Terror

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Comments

  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    a Single gorge with 2 hives can clear out any res nodes all by himself, assuming no marines come by. Just get regeneration and adren or scent of fear depending on what upgrades are available. bile bomb the turrets then retreat to regenerate your health and recharge your energy, repeat.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Any turret farm will die to this:

    A couple onos, 1 or 2 fades, 3 gorges, 1 lerk for umbra cover.

    The onos goes straight for the turret factories, gore deals double damage to buildings.

    The gorges also help kill turret factories and heal onos.

    Meanwhile, the lerk should be giving constant umbra support everywhere.

    The 1 fade actually attacks the marines that will be having a field day killing the onos's. Generally, these marines will not have HA or HMGs. If the fade starts to die, he can just blink out. Once the turret farm is down, all gorges proceed to spam heal spray on the onos while they eat marines or beat them to death.



    THE END.


    The only flaw with this is actually getting your teammates to work together.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    insane amounts of OC's just own any amount of marines, HA or not. however siege or GL can own that


    NS has lots of balance and I'm very happy with the way it turned out
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    edited August 2003
    I think some balance issues are mainly within the maps, like maps full of tight spots to get to one place to another is easy for an onos to defend. marines adv is open areas, like a base in a big open area is hard to attack but enclosed its generaly easy. One bit i found bad was the balcony in marine base at hera, they can fill that with stuff and u cant really get a attack that lasts long enough or gives enough dmg to be effective. Once the aliens have been cleared the marines just weld the dmg that was givin.

    Its only seems to be the alien wins that recieve stalemates. When aliens are losing with there last hive and the 1 rt, they neva get too build up the res to spam lots of ocs or evolve to a higher alien. even then u get wasted by the HMGs. well also if u could get lots of ocs up GLs would mince them up easy and thats like the marine version of Bilebomb but abit more powerful.

    Oh and these ppl that go on about usin search are really annoying. Well when i have ever posted topics that have been done before u get the search crap but if i have search i get crap off them about bringing old threads/topics up. there is no pleasing them. plus no doupt it will be SOME ppls ways of bringing up there post count.

    oh, plus ppl have different views on stuff which in some cases should be put into new threads but as soon as some one sees that its on about one thing or another that has already been done at least once, its either post search crap or lock it. what happens if some one starts a thread called, "NS 2.0" which is directed about every single aspect of it, we will neva have another thread again.
  • SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited August 2003
    <a href='http://www.caleague.com/?page=viewcomment&div=natsl&type=news&id=2979&comment=7&root=1' target='_blank'>http://www.caleague.com/?page=viewcomment&...omment=7&root=1</a>

    That talks about a clan match where marines won against aliens 6v6.

    Now for turret farming, use all alien abilities - umbra for cover, acid rockets to displace marines (and it is funny when you hit a GL back and he ends up blowing himself up), bilebomb for obvious reasons, xenocide for skulk, and onos for mopup.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Its very easy to defeat this. Since you have three hives you do this.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> = Umbra
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> = BileBomb/Heal
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> = Charge

    If one lerk cant make it, get mutipule lerks. Make them all umbra it with adrenline. Under that cover, the gorge and onos moves in and kills everything. That game was drawn out based on the lack of teamwork by the alien team.
  • TonzakTonzak Join Date: 2002-11-25 Member: 9951Members
    edited August 2003
    Since when it is very easy to get three people to pull off a skilled coordinated attack in a pub?

    Edit: Come to think of it, if aliens have the personell to pull of something like that, they won't need to do it to break a stalemate, the marines will lose far before that.
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    hey soul slayer,i was in that game wit u..i think..(cuz i remember ur name)
    in anycase,i encountered the same type of prob,except they kept shooting grenades at the entrances and i kept getting killed when i tried to do a xenocide run.

    i was named "bLuU diCe" if ya saw me there
    anyway us aliens finally got a team full of onos and we just rushed in
    10vs10 or so
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