The 1st Sergent

tommy14tommy14 Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">need ideas</div> everyone posts on team actions, or comm strategies. what about beeing a sergent?

#1 back up your comms commands, if you see a rambo try to get him into the group.

#2 encourage comm discipline. if sensories are up, hearing is a major asset. comm chatter is a waste of that sound asset.
on the other hand getting into a tesosterone shouting match doesn't help comm discipine either.

#3 guide newbies. they are often lost, and will often follow anyone who seems to know what they are doing. learn the maps.

#4 use names of guys in your group. it encourages them.

#5 back up your comms commands, if you see a rambo try to get him into the group. even if no one else will, you try to follow comm orders.

#6 praise when you can, by name, honey attracts more than vinegar. but sometimes you gotta be harsh, or they don't pay attention.

#7 once you have comms confidence, you can give advice, not orders. beware the huffy ego comm though.

ok, that is all the ideas i have for 1st sergent. what about you guys?

Comments

  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Sergeants are a good idea - or you could call them Squad Leaders (less intimidating <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ).
    They were suggested all the way back in 1.0. However, only now are they really of most use - since you can assign squads, and that isn't enough - squads need self-confidence, and that confidence comes from having a strong player as their leader. The Squad Leader can also coordinate aspects of gameplay that the commander cannot - like squad formation, specific manouvres, etc.
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