The 1st Sergent
tommy14
Join Date: 2002-11-15 Member: 8839Members
<div class="IPBDescription">need ideas</div> everyone posts on team actions, or comm strategies. what about beeing a sergent?
#1 back up your comms commands, if you see a rambo try to get him into the group.
#2 encourage comm discipline. if sensories are up, hearing is a major asset. comm chatter is a waste of that sound asset.
on the other hand getting into a tesosterone shouting match doesn't help comm discipine either.
#3 guide newbies. they are often lost, and will often follow anyone who seems to know what they are doing. learn the maps.
#4 use names of guys in your group. it encourages them.
#5 back up your comms commands, if you see a rambo try to get him into the group. even if no one else will, you try to follow comm orders.
#6 praise when you can, by name, honey attracts more than vinegar. but sometimes you gotta be harsh, or they don't pay attention.
#7 once you have comms confidence, you can give advice, not orders. beware the huffy ego comm though.
ok, that is all the ideas i have for 1st sergent. what about you guys?
#1 back up your comms commands, if you see a rambo try to get him into the group.
#2 encourage comm discipline. if sensories are up, hearing is a major asset. comm chatter is a waste of that sound asset.
on the other hand getting into a tesosterone shouting match doesn't help comm discipine either.
#3 guide newbies. they are often lost, and will often follow anyone who seems to know what they are doing. learn the maps.
#4 use names of guys in your group. it encourages them.
#5 back up your comms commands, if you see a rambo try to get him into the group. even if no one else will, you try to follow comm orders.
#6 praise when you can, by name, honey attracts more than vinegar. but sometimes you gotta be harsh, or they don't pay attention.
#7 once you have comms confidence, you can give advice, not orders. beware the huffy ego comm though.
ok, that is all the ideas i have for 1st sergent. what about you guys?
Comments
They were suggested all the way back in 1.0. However, only now are they really of most use - since you can assign squads, and that isn't enough - squads need self-confidence, and that confidence comes from having a strong player as their leader. The Squad Leader can also coordinate aspects of gameplay that the commander cannot - like squad formation, specific manouvres, etc.