Sonething I'd Like Explained Outa Maping Guideline

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">Csg switch</div> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
All NS maps must use the CSG switch "-hullfile <half-life path>/ns/nshulls.txt" when being compiled for player clipping to work properly.


What is this and how do you do it i think it mite be why you get stuck in floor if you evolve to onos on the map i'm working on and on many customs?


(if ne1 know why the onos thing happens and its not do do with this your help will be most appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )

Comments

  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    yes that'd be the reason why.

    In your half-life/ns/ directory, you'll find a file called nshulls.txt. This is the file referred to in the mapping docs.

    Now, when you compile your map, add this to the end of your HLCSG parameter line: <b>-hullfile "C:\Games\Half-Life\ns\nshulls.txt"</b>, except be sure to modify the pathname to suit the whereabouts of your NS directory.

    So, for example, this is what my HLCSG parametrs looks like:

    $path\$file -chart -hullfile "C:\PROGRA~1\LEVELD~1\Hammer\NATURA~1\nshulls.txt" -threads 2 -wadinclude merkaba
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Woo yay! Thanks, i was just having the same problem myself.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    Thanks

    But- Can u do this withoud using advanced compile?
    if not could u briefly explain how to set it up 4 NS

    Thank <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (Greatfull fellow Mapper)
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> i figured it out and the csg thingy DOES solve my problem THANKS
Sign In or Register to comment.