Skulk Bombs
StoatBringer
Join Date: 2003-06-09 Member: 17144Members, Constellation
Xenocide is enormous fun, and very damaging.
It's important to use it effectively, and here's a good way to do so:
Upgrade to
Celerity, carapace and sense of fear. You're fast, hard to kill and can see where the highest concentration of victims is.
Alternatively, use redemption instead of carapace. That way if they shoot you as you come into the room you can redeem and have another go at them straight away.
Try to note where the armoury is when you enter the base, as there is often going to be a group of marines around it, and even if there isn't, taking out the armoury is always a good thing.
It's important to use it effectively, and here's a good way to do so:
Upgrade to
Celerity, carapace and sense of fear. You're fast, hard to kill and can see where the highest concentration of victims is.
Alternatively, use redemption instead of carapace. That way if they shoot you as you come into the room you can redeem and have another go at them straight away.
Try to note where the armoury is when you enter the base, as there is often going to be a group of marines around it, and even if there isn't, taking out the armoury is always a good thing.
Comments
I got that combination before, and what would happen to me was, I'd activate Xenocide, get shot by some turrets, get WARPED back to base, then explode harmlessly. :P It sucks.
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Nullzero
You can run in without being detected visually or audibly, trigger Xenocide, and then be able to take on a few bullets without getting killed.
If you Leap before a Xenocide you lose your element of surprise, giving the marines a chance to spread out.
Unless you're already sending their base to kingdom come,where there isn't any armory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BTW,celerity and carapace helps a bit in xeno rushes
<img src='http://users.on.net/seikeden/xenoage.jpg' border='0' alt='user posted image'>
(I had the 6 kills <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
what was your tactics in obtaining this 6kill xeno? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Very nice xeno score there
But there's one question though,how effective is Xenocide against HAs?The only thing I can see that's good is that it blows them away due to the explosive force of....well....yourself <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
BTW,today I managed to pick off a siege outpost outside my sewer hive and got everyone to work as a team to finish it off <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Gotta love those Xeno rushes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->