The Key To Comming...

n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
<div class="IPBDescription">other than "elite" h4x</div> Is patience. Yelling and screaming at marines will only confuse them. Use your squadrons, and use your mic. Tell people to stay close together and follow the leader. Warn them of cloaked structures. Most people when comming a pub game depend on a handful of good players who listen to the comm, but I've found that people listen to you if you tell them to stay at base. Once in a while, I get the cocky idiot who thinks he's all "elite" and won't shutup about a shotgun. The key is not losing your temper. Either tell him why you can't give him stuff, or just ignore him.

To conclude, people listen to patient commanders, not those who're yelling WHY THE **** WONT YOU LISTEN TO ME!

That's all folks!

Comments

  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Remember, folks, you can promise no equipment to the really annoying one, mute him, and then make it quite clear you muted him. One rambo marine is a fair sacrifice to get the attention of the others, if he's too bad to be recovered.

    Also, med spamming them once or twice is quite worth it... Marines are far happier with comms who they think are watching their arses than those that never drop meds, and the 10-20 res cost is often worth it to get the more annoying marines to listen up and fly right.

    That said, sometimes you just have to blow your top. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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