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NS General Discussion
Different Key Binds For Each Alien Class
airyK
Join Date:
2002-12-19
Member:
11126
Members
August 2003
in
NS General Discussion
<div class="IPBDescription">is this possible?</div> hey guys, i was wondering if it was possible to have different key binds for each alien class? if so how can i do it? thanks
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nthing
Join Date:
2002-11-01
Member:
3091
Members
August 2003
You could make seperate config files for each class if you wanted, but you would have to execute them whenever you evolved to a new lifeform.
For example, you could make:
skulk.cfg
gorge.cfg
lerk.cfg
fade.cfg
onos.cfg
and then have:
bind "F1" "exec skulk.cfg"
bind "F2" "exec gorge.cfg"
bind "F3" "exec lerk.cfg"
bind "F4" "exec fade.cfg"
bind "F5" "exec onos.cfg"
Then whenever you evolve to fade, for example, you would click F4 and your fade.cfg file would execute, running whatever new binds you put in there.
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airyK
Join Date:
2002-12-19
Member:
11126
Members
August 2003
thanks, im going to have to try this
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For example, you could make:
skulk.cfg
gorge.cfg
lerk.cfg
fade.cfg
onos.cfg
and then have:
bind "F1" "exec skulk.cfg"
bind "F2" "exec gorge.cfg"
bind "F3" "exec lerk.cfg"
bind "F4" "exec fade.cfg"
bind "F5" "exec onos.cfg"
Then whenever you evolve to fade, for example, you would click F4 and your fade.cfg file would execute, running whatever new binds you put in there.