Well, the buildings are a bit smaller, so they'll need recompiled I'd have thought. You could use lowpoly skulks and that, but they won't have the new anims.
Wouldn't worry, it won't be a huge effort, but I think everyone's pretty busy with 2.0 right now.
( Honestly, you could probably learn all you need to convert the existing lowpolies across within a day, I'll probably do it myself at some point if no-one else does, right now I'm finding 2.0 pretty groovy as it is though..)
Just try them and tell me wich ones dont work or have big bugs. In the animation sequences not much has changed. The lowpoly chambers of corse have the old bigger size.
to make em smaller just go into hlmv and do this...
See that little thing that says scale? there ya go use that till u get the appropiate size. and save the model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Wouldn't worry, it won't be a huge effort, but I think everyone's pretty busy with 2.0 right now.
( Honestly, you could probably learn all you need to convert the existing lowpolies across within a day, I'll probably do it myself at some point if no-one else does, right now I'm finding 2.0 pretty groovy as it is though..)
In the animation sequences not much has changed.
The lowpoly chambers of corse have the old bigger size.
See that little thing that says scale? there ya go use that till u get the appropiate size. and save the model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->