2.0 Lerk Appreciation
boberto
Join Date: 2002-11-03 Member: 6306Members
I must admit at first I was skeptical about the new 2.0 lerk, but I love this thing. Easily my new favorite alien. His new umbra projectile allows you to support any teammates from far away so you don't get killed, the new spikes work much better without that annoying projectile throwing me off... and primal scream is very useful! All in all, a vast improvement over the old lerk... I'm really enjoying this thing.
Comments
New flight model. Bad. (<b>Note from Flayra:</b> The flight model has not changed)
Also too slow and not versitile enough. Just well lacks the control of the old model. Just feels like im flying a sluggish overwiegh turkey of something.
Spikes, not being hit scan anymore. Aw that was cool but no big deal. (<b>Note from Flayra:</b> The spikes are still hitscan)
Unbra projection is cool, if u need to use it on yourself, just shoot the ground no big deal.
I HATE SPORES. There just an overall lame weopon. And i especially hate being a marines choking on gas THE ENTIRE GAME.
No lerk bite sucks but o well.(lerk bite was not risky as stated above. It was life saving and far more efficiant that spiking upgraded rines. nilla level 0 armor, bah i spiked those sometimes. The best attack was acually to bite and spike flying backwards after biting cause you usually cant take level 3 armor rines out in one swoop.)
Life longativity is well nonexistant. Even when im sitting 500 thousand feet away behind ten onos and ten fades just umbra spamming them, stray bullets instanly kill me. If pistols were hit scan again then well lets just say its a good thing there not.
My overall opinion of the lerk. Crappy.
With primal scream the become living machine guns, but thats after 3 hives.
My suggestions, old flight model, no spores, bite, keep primal scream and profectile umbra and increase umbra time and possible hit scan spikes again but thats no big deal.
A and with a crappy more newbie friendly lerk flight model and i can't help but think CS. The old one was a little tuffer at first but by golly it was real easy to lern to become at least a decent flyer. A real good flyer was harder but the average joe only needs to be decent. with the new one i find you can only be decent but theres not versatility to it.
At all.
They just made it so flaps don't cost so much energy.
Calling it an overweight turkey does it too much credit. Them things are ugly and look HEAVY if you ask me.
However, there was some talk about giving Lerks a skulk-like ability to perch on walls/ceilings. Is this anything more than talk?
Lerk flying is difficult to get the hang of. You should not hold W (forward key default) when flying or you'll go too fast. Just tap it a few times to get going. If you can learn to shoot accurately while flying, the Lerk is incredibly useful. Spores are also a great way to flush marines out, unless they use HA.
I think that was intended.
I like the lerk overall, but I wouldn't play it, I love my skulk too much.
Don't tell me spores are lame -- i've got 10 ten spore kills in a game to prove it. They are the most fing annoying thing ever. They make the lerk what they are -- harrassment units. Spore, hide in vent, umbra, shoot marine coming in vent, spore, hide in vent. Generally, you will eventually get a few spore kills or you'll hear the marines begging for health. The commander can now waste ~8 res for health or live with a bunch of 50% marines, easy prey for a few skulks.
Spores are the king. I love them. I love the lerk.
Spikes are surprisingly effective against light marines,
Spores are easily the best way to annoy the fruit out of marines, so they come to attack you, and in doing so, run through an endless fog of death...
Umbra is excellent. The only problem, is far too many players dont actually stay IN the umbra, (Especially Oni) and thus go get themselves killed.
Primal Scream: actually great in 1 on 1 combat! Pop a primal scream, then use spikes to absolutely annhilate target marine.
HA is the only obstacle to lerks, but <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> + <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> = Dead HA everywhere.
Long live the Lerk!
I have a hard time believing though that people actually want Lerks to be able to kill HAs purely with 1 hive abilities... Lerks are support units. At 1 hive they do this in a semi-offensive way by pestering LA marines, but by the time HA trains come around you should have 2-3 hives and Lerks become full support roles. Primal Scream is extremely powerful as always(though the short range means you'll need to be pretty careful) and the new umbra is very useful; you just have to commit yourself to doing them as appropriate now and you'll have to accept that you won't be getting kills. Maybe that's one of the reasons they took personal scores away from Aliens, and rightly so IMHO.
At all.
They just made it so flaps don't cost so much energy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
hehehe
I love it when people pay attention to the changelogs ...
only thing that has changed was the cap on the max air speed (which is still quite fast).
the actual handling of the lerk has not changed.
gg 2.0 conspiracies ...
gg 2.0 conspiracies ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LOL, confirmed my suspicions, thanks Fox.
Since playing lerk i'd felt like the model was the same, but just that I could reach the blinding speed of before, was afraid to say anything since virtually everyone on the board likes to **** and moan about the new model and thus contradicting this would've made me look like a fool (or so I thought) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In conclusion, lerks are fun.
A hive three lerk + fade/gorge combo is scary when it comes to cleaning out bases. :/
The spike is the new skill weapon (that is , what is hardest to master for a new NS player) when used in ranged duels against pistol snipers or when flying over shooting marines. It is pretty much the only thing avaible at hive 1 able to take down a TF or phase gate , though.
The new umbra is weak , 6 seconds is just too short to support anything.
Maybe it has a use against HA trains and non electrified TFs , but it would require quite a bit of coordination. Only effective use I found yet was in assisting battle gorges , bile bombing while under the influence of the movement chamber : with adren and the MC , the lerk can afford to continuously throw umbra , spores and spike marines chasing the gorge. That's one powerfull hive 2 combo , it is too bad movement chambers are usualy placed last.
About the primal scream... it's a bit short as well , now mainly used to boost a group of onos to end the game faster. I have yet to experiment boosting skulks/fades while shooting umbra at the HA train.
The lerk is definitely easier to use , a bit too much... now it is quite harder to properly "use" your teammates to perform a task without having HA HMGs phasing in before it's completed , there's no such thing as "blitz" tactics on public servers.
At all.
They just made it so flaps don't cost so much energy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
hehehe
I love it when people pay attention to the changelogs ...
only thing that has changed was the cap on the max air speed (which is still quite fast).
the actual handling of the lerk has not changed.
gg 2.0 conspiracies ... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well there may be no new flight model yet but
well the speed cap affects flying control alot. Also strafe speed is reduced when going foward at same time which also takes away from control. flying overall sucks compared to 1.04.
Don't tell me spores are lame -- i've got 10 ten spore kills in a game to prove it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And that proves there not lame how??
If I'm outside marine start and I see 4 marines pour out from around the corner, I might umbra the floor infront of me, but then I'd get up and fly away. Thus this makes my umbraing a bit pointless. I'm not going to sit in my umbra waiting for 4 marines to swarm me because that would result in my death.
Personally, I think umbra should work for any bullets travelling through it. The unit protected by umbra should not have to actually be inside the umbra cloud to be protected. They could be just covered by it if it is between them and the marine firing at them. If the marine has to fire through the umbra cloud to hit an alien, then the alien should be protected by the umbra. This should work except if the marine is inside the umbra cloud, to stop lerks from just spamming marine bases with umbra clouds.
It would take alot of re-coding, I'm sure, but it would make umbra much more useful. You could actually move and still be covered by the umbra, as moving as an alien is pretty essential.
but nothing's changed...
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
New flight model. Bad. (<b>Note from Flayra:</b> The flight model has not changed)
Also too slow and not versitile enough. Just well lacks the control of the old model. Just feels like im flying a sluggish overwiegh turkey of something.
Spikes, not being hit scan anymore. Aw that was cool but no big deal. (<b>Note from Flayra:</b> The spikes are still hitscan)
Unbra projection is cool, if u need to use it on yourself, just shoot the ground no big deal.
I HATE SPORES. There just an overall lame weopon. And i especially hate being a marines choking on gas THE ENTIRE GAME.
No lerk bite sucks but o well.(lerk bite was not risky as stated above. It was life saving and far more efficiant that spiking upgraded rines. nilla level 0 armor, bah i spiked those sometimes. The best attack was acually to bite and spike flying backwards after biting cause you usually cant take level 3 armor rines out in one swoop.)
Life longativity is well nonexistant. Even when im sitting 500 thousand feet away behind ten onos and ten fades just umbra spamming them, stray bullets instanly kill me. If pistols were hit scan again then well lets just say its a good thing there not.
My overall opinion of the lerk. Crappy.
With primal scream the become living machine guns, but thats after 3 hives.
My suggestions, old flight model, no spores, bite, keep primal scream and profectile umbra and increase umbra time and possible hit scan spikes again but thats no big deal.
A and with a crappy more newbie friendly lerk flight model and i can't help but think CS. The old one was a little tuffer at first but by golly it was real easy to lern to become at least a decent flyer. A real good flyer was harder but the average joe only needs to be decent. with the new one i find you can only be decent but theres not versatility to it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Do you even know what you are talking about? No.
Lerk spikes ARE hit scan, (hit scan = instant).
Pistols are hitscan! Every marine weapon is <b>hit scan</b>!
Explain how spores are lame. They are one of the most usefull attacks because they get people away from their base. Spore/BB combo is ownaeg. Lerks have no versatility? Ok.
Umm, I guess you'll really hate it when I tell you that 'new' umbra only lasts <b>3</b> seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Regards,
Savant