2.0 Lerk Appreciation

bobertoboberto Join Date: 2002-11-03 Member: 6306Members
I must admit at first I was skeptical about the new 2.0 lerk, but I love this thing. Easily my new favorite alien. His new umbra projectile allows you to support any teammates from far away so you don't get killed, the new spikes work much better without that annoying projectile throwing me off... and primal scream is very useful! All in all, a vast improvement over the old lerk... I'm really enjoying this thing.
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Comments

  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    True dat. I've seen amazing things done with the lerk. One game, I had 4 people go into reactor room (tanith), and lost all four of them to a single lerk. Amazing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Besides, the only reason bite was ever there was for people to show off their lerk skills. I saw lerk bite kills as kinda like knife kills... risky, stupid, and just a showoff thing.
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    Or (and this is just a crazy thought) perhaps the only way to kill marines and structures up close?
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    I like that they've made the lerks into a keep your distance kind of player. I agree lerks didn't need the bite, because with these lerks, you should really keep your distance, and having bite in place would really screw up the lerks effectiveness if you had to move in close to get a kill.
  • AmelekAmelek Join Date: 2003-05-13 Member: 16265Members
    I loved lerk bite because it gave an offensive purpose to flying skills, instead of merely a defensive one ( ie trying to get close to the enemy quickly instead of just dodging damage). As it is, until Lerks acquire another attack that requires some proximity to function, then I believe that not all of their flying potential is used. I had always pictured the lerk like an eagle swooping in for its prey ... but now I picture them more as the sea gulls that constantly poop on my car ...
  • XeroXero Join Date: 2002-11-14 Member: 8565Members, Constellation
    Giant green poop that eats through the metal. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    Yeah, their flight isn't really so useful... I've honestly been using them by walking mainly, with the occasional flap to get to a higher spot.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    gotta admit I was very concerned about the documented changes for the lerk. I find it to be a very powerful support AND solo life form however. I give it a thumbs up.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited August 2003
    My opinions on the new lerk.
    New flight model. Bad. (<b>Note from Flayra:</b> The flight model has not changed)
    Also too slow and not versitile enough. Just well lacks the control of the old model. Just feels like im flying a sluggish overwiegh turkey of something.
    Spikes, not being hit scan anymore. Aw that was cool but no big deal. (<b>Note from Flayra:</b> The spikes are still hitscan)
    Unbra projection is cool, if u need to use it on yourself, just shoot the ground no big deal.
    I HATE SPORES. There just an overall lame weopon. And i especially hate being a marines choking on gas THE ENTIRE GAME.
    No lerk bite sucks but o well.(lerk bite was not risky as stated above. It was life saving and far more efficiant that spiking upgraded rines. nilla level 0 armor, bah i spiked those sometimes. The best attack was acually to bite and spike flying backwards after biting cause you usually cant take level 3 armor rines out in one swoop.)
    Life longativity is well nonexistant. Even when im sitting 500 thousand feet away behind ten onos and ten fades just umbra spamming them, stray bullets instanly kill me. If pistols were hit scan again then well lets just say its a good thing there not.
    My overall opinion of the lerk. Crappy.
    With primal scream the become living machine guns, but thats after 3 hives.

    My suggestions, old flight model, no spores, bite, keep primal scream and profectile umbra and increase umbra time and possible hit scan spikes again but thats no big deal.

    A and with a crappy more newbie friendly lerk flight model and i can't help but think CS. The old one was a little tuffer at first but by golly it was real easy to lern to become at least a decent flyer. A real good flyer was harder but the average joe only needs to be decent. with the new one i find you can only be decent but theres not versatility to it.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    They didn't change the flight model.

    At all.

    They just made it so flaps don't cost so much energy.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited August 2003
    Have you looked at a Lerk?

    Calling it an overweight turkey does it too much credit. Them things are ugly and look HEAVY if you ask me.

    However, there was some talk about giving Lerks a skulk-like ability to perch on walls/ceilings. Is this anything more than talk?
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Lerk review:

    Lerk flying is difficult to get the hang of. You should not hold W (forward key default) when flying or you'll go too fast. Just tap it a few times to get going. If you can learn to shoot accurately while flying, the Lerk is incredibly useful. Spores are also a great way to flush marines out, unless they use HA.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Only problem I find with lerks is that they have a very hard time vs HAs since spores don't damage them.
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--QuoteBegin--XCan+Aug 2 2003, 03:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Aug 2 2003, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only problem I find with lerks is that they have a very hard time vs HAs since spores don't damage them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think that was intended.

    I like the lerk overall, but I wouldn't play it, I love my skulk too much.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    The only bad thing about the lerk is learning to fly it -- I fly practically everywhere, and you should too. Walking slows you down immensely. The new flight model isn't bad -- hard to notice any change actually, just that it has a speed cap and you can no longer go supersonic in vents.

    Don't tell me spores are lame -- i've got 10 ten spore kills in a game to prove it. They are the most fing annoying thing ever. They make the lerk what they are -- harrassment units. Spore, hide in vent, umbra, shoot marine coming in vent, spore, hide in vent. Generally, you will eventually get a few spore kills or you'll hear the marines begging for health. The commander can now waste ~8 res for health or live with a bunch of 50% marines, easy prey for a few skulks.

    Spores are the king. I love them. I love the lerk.
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    I must say I love the 2.0 lerk.
    Spikes are surprisingly effective against light marines,
    Spores are easily the best way to annoy the fruit out of marines, so they come to attack you, and in doing so, run through an endless fog of death...
    Umbra is excellent. The only problem, is far too many players dont actually stay IN the umbra, (Especially Oni) and thus go get themselves killed.
    Primal Scream: actually great in 1 on 1 combat! Pop a primal scream, then use spikes to absolutely annhilate target marine.

    HA is the only obstacle to lerks, but <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> + <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> = Dead HA everywhere.

    Long live the Lerk!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I never liked playing Lerk in 1.04 so I haven't tried them much in 2.0. I like them better now from what I've seen; I intend to try them out a little more, especially in early game.

    I have a hard time believing though that people actually want Lerks to be able to kill HAs purely with 1 hive abilities... Lerks are support units. At 1 hive they do this in a semi-offensive way by pestering LA marines, but by the time HA trains come around you should have 2-3 hives and Lerks become full support roles. Primal Scream is extremely powerful as always(though the short range means you'll need to be pretty careful) and the new umbra is very useful; you just have to commit yourself to doing them as appropriate now and you'll have to accept that you won't be getting kills. Maybe that's one of the reasons they took personal scores away from Aliens, and rightly so IMHO.
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Quaunaut+Aug 2 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 2 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They didn't change the flight model.

    At all.

    They just made it so flaps don't cost so much energy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    hehehe

    I love it when people pay attention to the changelogs ...

    only thing that has changed was the cap on the max air speed (which is still quite fast).

    the actual handling of the lerk has not changed.

    gg 2.0 conspiracies ...
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--Silver Fox+Aug 2 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Aug 2 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the actual handling of the lerk has not changed.

    gg 2.0 conspiracies ... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, confirmed my suspicions, thanks Fox.
    Since playing lerk i'd felt like the model was the same, but just that I could reach the blinding speed of before, was afraid to say anything since virtually everyone on the board likes to **** and moan about the new model and thus contradicting this would've made me look like a fool (or so I thought) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    I played a game in the new ns_eclipse where all I did was camp in the marine vent to spawn and spore down when they tried to leave base. I tied up 5 marines at one time, and when I was low on hp, I'd flap my way back to horse shoe where a gorge set up a healing orgy.

    In conclusion, lerks are fun.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Incase you didn't know, 3 movement chambers nearby a level 3 adrenaline lerk, with primal scream = spammage of spikes/anything <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    My first reaction was dislike, tbh. Spores seemed so feeble that it wasn't worth the tinme, but I've stuck with it, and I've changed my opinion. Combined with SoF, spores are evil - you can harass marines without even putting yourself in the line of fire. I personally like to soften them with spores, then nail them with spikes. It's very...satisfying. (:<

    A hive three lerk + fade/gorge combo is scary when it comes to cleaning out bases. :/
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I agree with Lt. Hendrickson about the lerk being "noobified" (to a degree) , spores spamming really take no skills at all with SoF or regen. I liked the sadistic satisfaction of making the marine team lose around 1 node because of spore harassment (the comm just doesn't know to ignore the lerk , neither do his soldiers) but I hate being spored to death. There is no freaking way to get that lerk out of its vent / sensory nook unless you have big weapons and enough teammates. 2 lerks with adrenalin can spam the marine base with impunity (it is foolish to follow them through their own spores)

    The spike is the new skill weapon (that is , what is hardest to master for a new NS player) when used in ranged duels against pistol snipers or when flying over shooting marines. It is pretty much the only thing avaible at hive 1 able to take down a TF or phase gate , though.

    The new umbra is weak , 6 seconds is just too short to support anything.
    Maybe it has a use against HA trains and non electrified TFs , but it would require quite a bit of coordination. Only effective use I found yet was in assisting battle gorges , bile bombing while under the influence of the movement chamber : with adren and the MC , the lerk can afford to continuously throw umbra , spores and spike marines chasing the gorge. That's one powerfull hive 2 combo , it is too bad movement chambers are usualy placed last.

    About the primal scream... it's a bit short as well , now mainly used to boost a group of onos to end the game faster. I have yet to experiment boosting skulks/fades while shooting umbra at the HA train.

    The lerk is definitely easier to use , a bit too much... now it is quite harder to properly "use" your teammates to perform a task without having HA HMGs phasing in before it's completed , there's no such thing as "blitz" tactics on public servers.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited August 2003
    <!--QuoteBegin--Silver Fox+Aug 2 2003, 04:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Silver Fox @ Aug 2 2003, 04:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Quaunaut+Aug 2 2003, 05:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 2 2003, 05:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They didn't change the flight model.

    At all.

    They just made it so flaps don't cost so much energy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hehehe

    I love it when people pay attention to the changelogs ...

    only thing that has changed was the cap on the max air speed (which is still quite fast).

    the actual handling of the lerk has not changed.

    gg 2.0 conspiracies ... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well there may be no new flight model yet but

    well the speed cap affects flying control alot. Also strafe speed is reduced when going foward at same time which also takes away from control. flying overall sucks compared to 1.04.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited August 2003
    <!--QuoteBegin--n4s7y+Aug 2 2003, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (n4s7y @ Aug 2 2003, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Don't tell me spores are lame -- i've got 10 ten spore kills in a game to prove it. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And that proves there not lame how??
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    edited August 2003
    I love the new lerk, but I think that umbra is slightly useless. It can be really handy if the alien you're protecting is standing still, but how many times does that happen?

    If I'm outside marine start and I see 4 marines pour out from around the corner, I might umbra the floor infront of me, but then I'd get up and fly away. Thus this makes my umbraing a bit pointless. I'm not going to sit in my umbra waiting for 4 marines to swarm me because that would result in my death.

    Personally, I think umbra should work for any bullets travelling through it. The unit protected by umbra should not have to actually be inside the umbra cloud to be protected. They could be just covered by it if it is between them and the marine firing at them. If the marine has to fire through the umbra cloud to hit an alien, then the alien should be protected by the umbra. This should work except if the marine is inside the umbra cloud, to stop lerks from just spamming marine bases with umbra clouds.

    It would take alot of re-coding, I'm sure, but it would make umbra much more useful. You could actually move and still be covered by the umbra, as moving as an alien is pretty essential.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    <!--QuoteBegin--Lt. Hendrickson+Aug 2 2003, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Aug 2 2003, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> flying overall sucks compared to 1.04. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but nothing's changed...
  • DuhflyinlerkDuhflyinlerk Join Date: 2002-11-27 Member: 10071Members
    I dont know if Im crazy or was not paying attention in 1.4, but in the old version, the marines bullets hardly ever passed through umbra. I hardly ever got shot. Plus, as you've all said, it dont last as long anymore. In 2.0, Ive found nearly EVERY bullet has hit me while in umbra, and once i shot down 4 umbra's and was taken down by 1 clip of a pistol. The umbra didint even block one. I dont know if they changed that or what, but what im trying to say is I think umbra isnt as strong as it used to be. Otherwise, I luv the lerk ;D
    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • LambdaProjectLambdaProject Join Date: 2002-02-20 Member: 230Members
    <!--QuoteBegin--Lt. Hendrickson+Aug 2 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Aug 2 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My opinions on the new lerk.
    New flight model. Bad. (<b>Note from Flayra:</b> The flight model has not changed)
    Also too slow and not versitile enough. Just well lacks the control of the old model. Just feels like im flying a sluggish overwiegh turkey of something.
    Spikes, not being hit scan anymore. Aw that was cool but no big deal. (<b>Note from Flayra:</b> The spikes are still hitscan)
    Unbra projection is cool, if u need to use it on yourself, just shoot the ground no big deal.
    I HATE SPORES. There just an overall lame weopon. And i especially hate being a marines choking on gas THE ENTIRE GAME.
    No lerk bite sucks but o well.(lerk bite was not risky as stated above. It was life saving and far more efficiant that spiking upgraded rines. nilla level 0 armor, bah i spiked those sometimes. The best attack was acually to bite and spike flying backwards after biting cause you usually cant take level 3 armor rines out in one swoop.)
    Life longativity is well nonexistant. Even when im sitting 500 thousand feet away behind ten onos and ten fades just umbra spamming them, stray bullets instanly kill me. If pistols were hit scan again then well lets just say its a good thing there not.
    My overall opinion of the lerk. Crappy.
    With primal scream the become living machine guns, but thats after 3 hives.

    My suggestions, old flight model, no spores, bite, keep primal scream and profectile umbra and increase umbra time and possible hit scan spikes again but thats no big deal.

    A and with a crappy more newbie friendly lerk flight model and i can't help but think CS. The old one was a little tuffer at first but by golly it was real easy to lern to become at least a decent flyer. A real good flyer was harder but the average joe only needs to be decent. with the new one i find you can only be decent but theres not versatility to it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Do you even know what you are talking about? No.

    Lerk spikes ARE hit scan, (hit scan = instant).

    Pistols are hitscan! Every marine weapon is <b>hit scan</b>!

    Explain how spores are lame. They are one of the most usefull attacks because they get people away from their base. Spore/BB combo is ownaeg. Lerks have no versatility? Ok.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The new umbra is weak , 6 seconds is just too short to support anything.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Umm, I guess you'll really hate it when I tell you that 'new' umbra only lasts <b>3</b> seconds. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Regards,

    Savant
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I really like the lerk so, especially with sensory, namely scent of fear <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I can time to fire a spore cloud and get away with it and I can spike the marine by surprise :
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