My Little Balance Complaint For 2.0

briDgebriDge Join Date: 2003-06-21 Member: 17583Members
<div class="IPBDescription">Redemption and Devour</div> I think 2.0 is very balanced the way it is now, except for this one little aspect. Most people I've talked to agree with me here.

Many people seem to dislike Devour. They dislike it because its a way to instantly kill any marine. When combined with stomp, there's really nothing you can do to escape it either. However, what I DO like about devour is it is really only a threat to rambo's. Because Onos are a fair amount weaker than they were in 1.04, they aren't invincible behemoths, and in most cases if you are devoured by an onos while in a pack of heavy armors that are well equipped, chances are that onos is going to get killed before he runs away with your defensless body.

Except in one case, if the onos has redemption.

Oni have so many hitpoints as well, that redemption has a much higher chance of success. I tested with a friend, and with a level 3 HMG at point blank range, redemption worked on an oni approximately 85% of the time. The problem with that is that an onos can run up to a previously mentioned pack of heavy armor, gulp down one, and simply redeem away to digest that 45 res worth of equipment.

Any marine or marine commander will find this strategy particularly annoying and very difficult to counter. The onos who is devouring your marines has a almost a 10% chance of dying when you open full fire on it, and if he happens to devour before that, he will simply redeem away with that marine in his stomach and digest him. Something impossible to stop.

The solution to this seems pretty obvious, either make redemption not funtion while digesting, or if redeemed while digesting the marine inside of the onos is not redeemed along with it, and pops out alive. Maybe this only applies to heavy armor? Explanations as far as in game would be equally simple, something along the lines of, "Due to changes in mass, Onos that are in the process of digesting cannot be redeemed by their hives" or "Hives that are redeeming an Onos currently digesting an organism are unable to redeem the organism being digested along with it, so the subject is released at their current health"

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Use shotguns and jetpacks against Onos.

    Jetpacking marines will not be stomped if they're not on the ground.

    Shotguns do 160 damage (base) if all pellets connect - kills an Onos fast enough, I would imagine the chance of redemption is much lower.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    Unless the aliens have 3 hives they don't have the ability to assault a full HA squad of 4+. Devour is the single most effective counter to this. There is no xenocide, no acid rocket, BB doesn't hurt marines, no web, spores do nothing to HA.

    You just found something that is REQUIRED for balance. Don't complain about it.
  • UnipacUnipac Join Date: 2003-01-27 Member: 12864Members, Constellation
    Marine resources come even slower now in 2.0... losing 45 res to one Devour and having the Onos redeem away is just plain annoying. I find that the guys on the server I play on don't even want to hand out HA anymore.
  • RionRion Join Date: 2002-11-08 Member: 7752Members
    Actually I think resources come in faster for marines. It seems resources trickle in slowly for aliens, but nothing to complain about.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    the only thing that annoys me is that redemption makes them 100% immune to HMGs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> seriously. they will NOT kill them before redemption kicks in.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Actualy, it's just because of the amount of health. Onos have 500, and they redempt when they're below 200 for that. If you attack with less than 500 health you have a much lower chance of redempting.


    Also, if 3 or so hmgs attack them, the onos die.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    A leaping skulk or a single offense chamber can take out a jetpacker due to the changes in jetpacks. They are impractical for all cases except for battling oni, which means you have to tech jet packs for that single purpose. Then spend the res on the jetpacks themselves.. If your marines encounter anything BUT an onos, they're screwed.

    If marines had the res to tech two branches then I would have no complaint. But the way 2.0 works they simply do not have that kind of res. The kharaa have half their players turn to gorge and cap res nozzles all across the map, while marines have to constantly be guarding and repelling hit and run attacks on their own res points.
  • BabelFishBabelFish Join Date: 2003-05-21 Member: 16588Members
    /agree with first poster... just make it so that you cant redempt with the marine and he pops out, problem solved, devour is still usefull as an anti-heavy device, but you cant whittle down heavy rushes by jumping into a set and redemtioning back to eat
  • EmseeEmsee Join Date: 2003-05-23 Member: 16644Members, Constellation
    edited August 2003
    Yeah, if the marines just popped out of the onos when he redeems that would solve the problem. The storyline says that redemp works by creating a new body back at the hive them transporting you to that while the bacterium rapidly devour the remaining corpse or something. Obviously the marine can't be transfered back to the hive aswell. So make it so he just drops on the floor. A 1-2 second webbed like effect would be good to make it seem like the marine has to get back on his feet.
    We'll have to see how much a problem this becomes first though.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    I agree. Redemption not to work with digest, or the marine pops out if the onos redeems
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    good way of fertilising hives though
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    "or the marine pops out if the onos redeems "
    I like this idea,it will be good for both teams- good to the kharaa as now the HA/RINE is now HEAVILY damaged and will ened up dead soon, good for the marines because they may still be able to save him ^-^
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    afaik, flayra said that many pt's and vets agreed and he's most likely going to fix it.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin--coil+Aug 1 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 1 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jetpacking marines will not be stomped if they're not on the ground. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just FMI - is it <i>only</i> JPers who can evade stomp by jumping? It might be that I'm just not timing it right, but I haven't been able to jump over it without a JP.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I personally think a stack of 5 mines should be able to kill an Onos. Instead he just redeems.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited August 2003
    I've seen more onos deaths today than in my whole 1.0X career. Shotguns pwn onos so bad.

    As in, onos walks into a room with 2 turrets, 1 lmg rine, 1 shotty rine. About 1.5 seconds later the onos says "thank god for redemption" or "damn shotty".
  • sejsej Join Date: 2003-01-19 Member: 12488Members
    Ive seen redemption ONOS die quite a lot.

    Redeem DOES fail some times, it doesnt take you to hive all the time, there are times where it just..doesnt..work, at all. For instance, i had redemption as gorge , bumped into a marine, killed him with spit with about 5 hp left, didnt redeem, until 20 seconds later when im bunnyhopping back to the hive.


    And ive got a question : If you know the onos is going to use devour, then why charge into him? Surely you should wait back with ur team mates, get as much distance between you and the onos as possible, and make sure you get some bullets in him before you get eaten.

    Ive seen marines charge out of base and right into an Onos, get devoured and go "WTH!". They then die, spawn, run out of base again, get devoured and say something like "WTH!OMG SO CHEAP!".
  • USCMLieutenant_RipleyUSCMLieutenant_Ripley Join Date: 2002-11-24 Member: 9818Members
    It's not just the equipment cost to the marines, but the kill as well nets resources (Random 1-3?). Redemption should not work with devour as it currently does.
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