May not seem related to mapping... at first

BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
<div class="IPBDescription">But it is a very important question</div>When is the welder accessable?  Is it available to use as soon as the game starts, or is it something that takes time to research?  This second question may have been answered already, but are all 3 hives already grown but not useable until they aliens get there or what?

I ask this cause I want the marines to have to break into a sealed off facility and they have to open the main airlock/blast doors by using the welder to gain access.  I am also trying to create another optional objective for the marines to follow that allows the instant removal of a hive from the map as part of a story element.  Here is an exerpt from my design doc:
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Before the sensor net went down, we noticed that the aliens were growing what seemed to be a nest of some kind in the transit phase field generator itself.  TSA-RD wants this nest, or hive if you will, for further study.  This is an opportunity that they could not pass up.  They already have another facility setup and awaiting the hive’s arrival via gate.  All we have to do is input the new coordinates, and reinitialize the phase gate’s transit system.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
I plan on posting the full design doc as well a map layout when they are done.

Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The welder must be researched, but is available fairly early in the game at a price.

    Aliens start with only 1 hive built, picked at random from the 3 in the map, they have to build the other 2.

    Trying to build a plot into a multiplayer map as large as NS needs would be a mistake, it's already difficult enough without giving yourself extra work.

    [edit] typo fix [/edit]



    <!--EDIT|ChromeAngel|July 14 2002,09:59-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    chrome.... you put dould... now normally I couldn't care less about spiling errors... but d is so close to w and c....

    dould be a mistake
    could be a mistake?
    would be a mistake?

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    All three team_hive entities need to be in the map, complete with the required amount of info_team_starts for each one.
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    So the aliens can build a second and third hive wherever they want, with the first one being at one of 3 random locations set by the mapper?  Then I guess it would be breaking the guidelines, but Ill just make all 3 spots in the one area and still make some good secondary spots for hives.

    Maybe Im just too ambitious when it comes to this stuff, and I had already finished a design doc and scetched a layout, both of which will be posted anyways as soon as the map is scanned.
    I beleve that my primary mission objective would be possible as well, its mostly just throw some switches and let 'er rip...  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  The marines can always just go ahead and do the secondary mission objective failing the first, and that would be just kill all aliens.

    Besides, the plot element is mainly in the backstory to my map.  I know you can embed text messages into a HL map, perhaps I can just display the Objectives on a Marine player's screen when he spawns or have it displayed on something in the readyroom.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    No no no.  Hives can only be built at team_hive entities, which should be 30 seconds run from each other as a marine.
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    I see, I misunderstood what was said before about where the aliens can build the hives.  I beleve I can still make the objective I have in mind work, even with the random hive placement, I would ust have to rewrite a part of the design doc, the layout would still work.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    all ill say is, if you want it to be an official map, im pretty sure you cant put objectives in it, as NS is one gameplay-type only, at least for beta 1.
  • BioHazBioHaz Join Date: 2002-02-18 Member: 226Members
    Never intended this to be an official map.
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