Ns_phobia Is Finished...

MendaspMendasp I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">...just need to fix some bugs</div> That is, I finally finished my map, ns_phobia, one day before NS 2.0, but I still have to add some vents, and fix some bugs...

I'd like to test it before I release it... so if anyone is interested, just reply on this thread, or PM me, or something...

And, for the rest, I've had some suggestion on where to add vents, so I marked the possible new vents on the layout, and want your opinion... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Thanks in advance <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Nice and I think the vent paths are good. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Awesome, we needed another official map. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    I've always loved that outdoor water area, man. The lighting looks really dramatic, especially in the Marine Start. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm not too sure about that hive in the middle of the room right next to the RT... it seems kinda open.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2003
    I think you need one more path connecting the lower left hallway to one of the central rooms. Atm if the aliens take both hives then they each effectively have only one entrance.

    Right now the marines have to practically go through one of the other hives to get to the leftmost hive. I'm also a little worried that the top hive is too close to the spawn.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    tbh all i would suggest is stretch that water texture in the outdoor part <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--moultano+Jul 30 2003, 06:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 30 2003, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think you need one more path connecting the lower left hallway to one of the central rooms <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's something I want to do on the next build (RC4), I've been doing this map for a long time and still haven't released anything... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • armgimpeharmgimpeh Join Date: 2002-12-14 Member: 10783Members
    Yeah, that lower left corridor needs another corridor to connect it to the centre of the map.
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