Can You Hold Off Hacking The Ns 2.0 Maps
ViPr
Resident naysayer Join Date: 2002-10-17 Member: 1515Members
<div class="IPBDescription">at least for a while</div> i want to enjoy NS 2.0 fully so all those !£$^"£!$@"%^"@ admins that keep stripping all the cool features (that make NS the best looking half-life mod) out of the maps using ripent (so they run on weak servers or run on weak player's computers that can't handle transparency effects like light glares) could you please not do that until i've had a chance to see all the maps in their glory.
and then it would be nice if servers could announce whether they use hacked maps or not so i could know what servers to banish.
and then it would be nice if servers could announce whether they use hacked maps or not so i could know what servers to banish.
Comments
The one thing I see is the stream of res coming from an empty nozzle is about 1/4 the height of the normal one..
I actually think it looks better like that..
And if some servers do that.. just play on different servers
will there at least be a way for me to be able to tell if a server has disabled the special effects without me having to look for the special effects?
I keep being amazed everytime I see those numbers. That's an incredible cpu cycle win. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Have they been moved to the client side of thing? does this mean I'll have
10 fps in stead of 25?
10 fps in stead of 25? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Server side.
It's annoying when it actually removes important things like floors in DoD and switches in NS.
Servers can handle 32 players and long games now.
There are new serverside and clientside variables that disable or lower ns gfx effects.
Agreed. We'll find out tomorrow anyway guys.
I'll be updating my (private) server, and I think my clan will be updating their server too. Tonight that is.
those guys moaning about hacked-maps allowing low-end pc users to play NS - have u given thought to said PC users? im sure u r happy to spend all ur money on computers and video-games, and u've got ure 3ghz pc with geforce 4 etc...; but us casual players (im running on p450 voodoo2 56k) really appreciate these 'hacked maps'
-Seraph
Good question! Actually, Flayra designed this system about 6 months ago, but always ran into issues getting it run as well as it should have. It turns out that CS had a way to to do it, and from talking to folks from that neck of the woods it all worked itself out. I'm sure Flayra can provide a much more detailed story in a few weeks <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> .