Diablo 2 Patch 1.10
r4m3n_n00dles
Join Date: 2003-01-16 Member: 12332Members
in Off-Topic
<div class="IPBDescription">Any expierences?</div> Looming on the horizon for all <a href='http://www.blizzard.com/diablo2/' target='_blank'>Diablo 2</a> players is <a href='http://www.battle.net/diablo2exp/beta/' target='_blank'>the 1.10 patch</a>. This seems like it will make the whole game more intense, by making monsters more powerful (mostly in Nightmare and Hell difficulties) and by giving players more cool new equipment, e.g. a whole new grade of every basic item, "<a href='http://www.battle.net/diablo2exp/items/weaponsandarmor.shtml#elite' target='_blank'>Elite</a>." The new equipment puts Exceptionals to shame. There are also new Uniques, that generally complete the whole continiuum each armor type (helm/gloves/body) and most notiably for the elites. The frequency of good drops (Uniques/Rares/Sets/Gems/Runes) has also been increased.
This seems an attempt to breathe life into the aging game and get more people back into the realms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyways, I was just curious if anyone had installed the beta yet, or if you have Diablo 2 in your library of games and might start killing <a href='http://www.battle.net/diablo2exp/monsters/act4-diablo.shtml' target='_blank'>Big D</a> once again with the advent of 1.10
This seems an attempt to breathe life into the aging game and get more people back into the realms <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Anyways, I was just curious if anyone had installed the beta yet, or if you have Diablo 2 in your library of games and might start killing <a href='http://www.battle.net/diablo2exp/monsters/act4-diablo.shtml' target='_blank'>Big D</a> once again with the advent of 1.10
Comments
Oh and BTW during the 8 player game no one died.
A minor correction-Elites were added when the expansion, <i><b>Lord of Destruction</b></i> was released.
I downloaded the beta the day it came out. I've mostly played in IP games, and havn't gotten very far (Act 4 in normal, as a matter of fact). From my experiences, I can at least tell you one thing:
This baby is HARD now. it took me and another level 20-something druid at least 50 attempts to beat normal Duriel. That's right. He's a BEAST now.
And that's right-you heard me. Two <i>DRUIDS</i>, mine an elemental one and the other a shapeshifting one. For those of you that havn't played the Diablo expansion, know this: 'Druids' are to 'pwn' as 'Gary Coleman' is to 'tall' <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Anyways, besides being MUCH harder, adding skill <i>synergies</i> (read about them on <a href='http://www.Diabloii.net' target='_blank'>Diabloii.net</a>), and item fixes, many security bugs and solutions to hacking were added. The entire annotated list (ripped verbatim from Diabloii.net) is as follows:
<i><b>Major Bugs</b></i>
Fixed a bug where a connection problem (I.E. "Unable to connect to Battle.net") would instead result in a downloading patch dialog that stayed at 0% indefinitely.
Fixed various "packet sniffing" exploits.
Fixed a bug that caused realm characters to not save.
Fixed a bug that enabled players to deliberately crash a realm game.
Fixed a bug where players received "Realm Down" and "Player Not Found" messages.
Fixed a bug where game crashed when weapon switch button W was pushed while the game was still loading, before entering a game.
<i><b>Minor Bugs</b></i>
Fixed a bug that caused game creation to fail.
Fixed a bug that caused realm games to show as full when they were not.
Baal minions no longer cause loading pauses.
Fixed a bug with the first quest in Act III that prevented the Golden Bird from dropping.
Removed "invisible islands" from various locations.
Fixed various items that were previously bugged.
Fixed a bug where Tyrael would sometimes create an inaccessible portal.
Fixed a bug that prevented monsters from dropping treasure when near an edge or an object.
<i><b>Modifications</b></i>
Altered stats of a few Unique and Set items*.
Added new Horadric Cube recipes.
Added three new runewords (Duress, Famine and Pattern).
Added several new rare and magic affixes.
Rare items will now always spawn with six affixes if possible.
Reduced level requirements of certain rare and magical affixes
Improved crafted items.
Lowered maximum duration for which Hirelings could be poisoned
Increased stack sizes of most Throwing weapons.
Increased the chance slightly to get Set and Unique items from Gambling.
Monsters no longer spawn near the Halls of the Dead waypoints in Act II.
Added an "invite all" button in the party screen.
"Evil Urns" now spawn in all acts.
Certain quests on multiplayer games can now be completed, for characters who have not done them, even if the character who created the game already completed them in a previous game.
Quest rewards from Akara in Act I and Ormus in Act III now have a 50% chance to give an amulet instead of a ring.
Smashing the Compelling Orb in Act III now rewards you with a rare jewel.
Quests that reward a hireling now give the option to either hire a new hireling or resurrect a dead hireling if there is one.
Items given to a character by NPCs no longer drop on the ground when the inventory is full.
Auras and Warcries no longer get terminated by weaker ones when having more than one active by different characters at the same time (For example, a level 10 Barbarian Battle Orders warcry will not cancel an active level 20 Battle Orders).
Antidote and Thawing potions now give protection for 12 seconds.
Changed "players X" command into "/players X" and added confirmation messages.
SHIFT + RIGHT-Clicking a stack of keys picks up one key.
SHIFT + RIGHT-Clicking a tome of town portal or a tome of identify picks up one scroll if there is more than one.
Killing the King in the secret level now no longer prevents characters from creating the portal.
Hostile characters now show in separate portraits on the right side of the screen showing their character class, name, and level.
<i><b>Improvements</b></i>
Increased the maximum number of characters that can be created per account on each realm from 8 to 14.
Each account now have one large shared item inventory per realm that can be accessed by any character of that account by pressing a second tab from the stash within the game.
You can now specify a default channel to join upon login.
The join menu now remembers the last game you entered.
Moved the "Quit" button away from the "Join" Button" in Battle.net chat to prevent accidental clicks.
Pressing ALT + PrintScrn while hovering the mouse over an item takes a screenshot of that item's hover text box.
Long character names now display in full in ladders, channels, and party screens.
Battle.net friends list whispers are now shorter and in different color.
Increased the power of the gem in chat.
The new "/friends" command can now be used within the game.
<i><b>Skill Balance Changes</b></i>
<b>Barbarian </b>
Increased effectiveness of certain Warcries.
<b>Paladin </b>
Slightly increased usefulness of certain Defensive Auras.
<b>Necromancer </b>
Increased damage of Teeth, and Bone Spear.
Decreased the Mana cost for Bone Spirit and increased its damage.
Increased effectiveness of poison based skills.
Limited the maximum number of skeletons to five.
Limited the maximum number of skeletal Mages to five.
Limited the maximum number of revived monsters to five.
Increased damage and life of all summoned monsters
Increased effectiveness of certain curses.
<b>Sorceress </b>
Blizzard now always hits.
<b>Amazon </b>
Valkyrie speed increases per level.
Fixed Piercing of Amazon's Guided Arrow.
<b>Assassin </b>
Increased damage of certain Traps skills.
Cloak of Shadows no longer causes friendly characters screens to go darker.
<b>Druid </b>
Increased damage of certain Elemental Tree skills.
If you havn't ever played Diablo, now is the time to get involved!
*finds his Check from Blizzard waiting in the mail*
Increased damage of Teeth, and Bone Spear.
Decreased the Mana cost for Bone Spirit and increased its damage.
Increased effectiveness of poison based skills.
Limited the maximum number of skeletons to five.
Limited the maximum number of skeletal Mages to five.
Limited the maximum number of revived monsters to five.
Increased damage and life of all summoned monsters
Increased effectiveness of certain curses. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
All these are badly needed for the poor necro, in any difficulty skeletons really suck in the lower levels.
The worst thing about diablo 2 is on the higher difficulty settings the sorceress becomes pretty useless unless you have a perfect build.
Druids are pwn, get Werebear with Maul, and it's like 300 dmg a swat at med-low levels <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> HP can be kind of low sometimes, kind of hard to pump all into vitality.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fixed Piercing of Amazon's Guided Arrow.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pfft, I like my guided arrows that hit 3 times or more with 50% chance of crit strike!
OMG!!!!!!! they finally figured that we dont like to mule lol very nice idea cant wait for that change.
Wow <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> I didn't even <i>see</i> that!