Layout Action Time Again

ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">...</div> ok, having stalled my current map ns_confused because of my total lack of broad band till mid august and the release of ns 2.o. I have decided to start a new map. my intent is to build the map with the single room method. and thus i want to get my lay out done at this point so i can begin to build the level in greater depth.

any way the attatched is my plan for the map

yellow is res nodes
light grey is vents that a marine cannot access w/o jp
blue is a vent one can walk though with out jp
green -ms
red -hive locations

so feel free to comment on it.. yeah

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    marine spawn is too south.
    Paths look too thin/long.
    its good.
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    The res nodes are quite a distance from the marine spawn, and right outside the hives. Just take some res nodes that are right outside the hive and put them in a few new rooms closer to marine spawn. Other than that, I've got no complaint...
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Hive-to-Marine Start distance isn't equal enough. Corridors seem intentionally windy and pointless from a convinience point of view.

    Nodes seem to be biased around center of map.
    Thats all I suppose.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited July 2003
    ok so we move the ms north a bit, like so, which also deals with the res issue.
    and yeah.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Swap the hive on the left with the marine spawn, should balance up then.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    right hive has a lack of res.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    i'm not really one to judge but i think some of the corridors/tunnels are too long. you could do with a few choke points on a few tunnels i think.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i like teh switching of teh ms to the left.
    and yes, the right most hive clearly has no res near it
    thus i added a res node near it.

    about this skinny hallway stuff...
    ill work on tehm i promise they wont suck
    (keep in mind my mapping tool for layouts: ms paint)
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