Outdoor Maps?
Lou-52
Join Date: 2003-07-28 Member: 18496Members
<div class="IPBDescription">is there any?</div> I was wondering because I just started playing isnt there any outdoor maps like on the surface of a jungle planet or in some ruins? The spaceships are fun but I remember seeing a screenie for some kind of temple ruin but it was all outdoor.
And if not will outdoor maps make it into 2.0 do you think?
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And if not will outdoor maps make it into 2.0 do you think?
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Comments
The problem with outdoor maps is: Either the area is too free for marines to secure it or the hives are too uncovered for any alien to protect them except lerks and gorges.
IMO even nomblizkikko is too free open for marines to stand a chance against fades. When the alien team decides to use oni to paralize and fades to burn the marines they have won the game anyway.
If someone created an outdoormap with every weapon and ability considered like the devs did for indoor maps it would be cool. A jungle map for example would practically still be an indoor map. But as far as I know, noone is mapping one atm. Hey, maybe a xen jungle with these mean trees that hit you when you pass them? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
btw: is it meant to be called medevil? i could imagine people who don't speak English from their childhood on could mix this up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Good name anyway. Keep it even if you got it wrong.
hmm location: UK. I'm quite sure now you know how medieval is written <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I had a hard time finding a workaround for the skybox problem (for lerks, jp's flying, and skulks climbing on it) and i wanted to respect the background story of NS so i made the NanoGrid. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
It's currently a see-through grate texture that cover all skyboxes and that skulks can't climb on (func_illusionaries with the "invis from top down" flag so the commander can't see it), with drips of water falling through it. This is how i try to explain the fact that the commander is able to build even in outside areas.
To explain (read:trying to) the fact that <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> can't climb on it, i added some trigger_hurt (jp's, lerks, fly carefuly too). It's like when u want to take a bath in powersilo, but on the roof. It's not the perfect solution but it's all i can think of. Skulking will still be ok as they can still climb on walls, it's really dark and i'll make a lot of good spots to setup ambushes. I'll add warning signs or maybe even electrical arcs or something visual to warn the player.
I tried a lot of other entities, even func_seethroughdoor! but the alpha settings just didnt worked for me (normal?). Skulks can climb on func_walls and func_seethrough, but a comm cant build under a func_wall, and cant give orders under a func_seethrough (remember i also have a skybox on the top of that). Gah.
If any of you have a better entity setting, please let me know <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
btw: is it meant to be called medevil? i could imagine people who don't speak English from their childhood on could mix this up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Good name anyway. Keep it even if you got it wrong.
hmm location: UK. I'm quite sure now you know how medieval is written <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i was meant to spell it medevil on purpose, i was gonna put evil traps in the map but never got round to it.