Help I Got A Weird Leak I Duno How 2 Fix

SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">:(</div> The compiler says that ive got a leak when i tried to test an early version of my ready room twhich is a spaceship with a glass front so you can see the level (it worked at the start)

recently tho when i compile it gives me leak errors even though there is a box round it so i used the point file command and this is what i got?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?

i havnt got a clue why this has happened but i would be very pleased if someone knows what is wrong

thnx
Snake_ub

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    Check the box around the ship and everything outside that box.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    i looked at teh box and i couldnt see any leaks (the box was a made with the make hollow tool then a hole cut for a walkway to stick in) i looked round the hole and all walls meet and all the glass is inside the box

    i havnt changed the box since it last worked its just suddenly started leaking
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    îts definitely around or trough that walkway.
    theres a new hammer beta with the ability to load pointfiles in the editor.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    Or you might have placed an entity like a light or somthing outside the box and thats why you are getting that leak error. Look for any stray entities then see what happens.
  • SnakeUbSnakeUb Join Date: 2003-07-02 Member: 17871Members, Constellation
    i found it
    there was a light out side that i had accidentially placed and the leak error started at an info_player_start so i didnt notice it untill i flew randomly round my level in the hammer view

    how do u view the pointfile in hammer?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    map->load pointfile
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited July 2003
    <!--QuoteBegin--Ollj+Jul 28 2003, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jul 28 2003, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check the box around the ship and everything outside that box. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Alternatively, you <i>could</i> make another box <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    *EDIT* That's gotta be the funniest-looking eror I've ever seen <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    That "error" in the screenshot is a line generated by the pointfile. Following it will lead you to the leak.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Insane+Jul 28 2003, 02:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Insane @ Jul 28 2003, 02:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That "error" in the screenshot is a line generated by the pointfile. Following it will lead you to the leak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well I at least know <b>that</b> mush about mapping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    My point is....doesn't the line look quite....crazily random? It sure does to <i>me</i>.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    In my experience, pointfiles are like that. Following them will nevertheless lead the mapper to the leak.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited July 2003
    pointfile lines look random but they are straight.
    Its just the leafes that are kinda random.

    hull creation:
    Your maps volume gets divided into volume pieces (leafes) from our of every point entity.
    by walking around you just move from one leaf to another and each leaf can see an own group of neighbour leafes (vis matrix).
    Each hull has one point entity from were that hull creation starts. (e.g. the RR is one hull, the map another)
    When you have a leak one of this leafes touches the maps border/void and a hull is not closed.
    the whole map space gets filled with leafes that touch earch other but rarely a wall.

    Pointfiles are like a snake coming from outside searching a way to a point inside the map:
    The pointfile just goes from the centre of that border-touching-leaf from one leaf center to another untill it hits the leaf with that point entity that started that hull creation.
    Now leafes have different shapes and that pointfile bounches like mad till it finds the first leaf of that hull.
    Near map borders and around pipes most times are more and smaller leafes so pointfiles more often go weridly around the map borders than straight trough a room.

    Ingame the pointfile seems to start at that entity and sooner or later it will go trough the leak to the void/outside of the map.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Btw thats the pointfile I fighted with last time.
    The level layout is really square from outside and the pointfile couldnt bounce more.
    The blue part is closer to the void/border. the red part is closer to the inner start entity.
    Its from the lhammer beta.

    Weid thing is that the poinfile goes trough a solid wall <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> it has a corner inside of a solid, square, uncarved brush <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> and its not the first time my pointfile does that.
    changed that solid brush.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    ...looks like you have your work cut out there with mario.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Load the LIN file instead of the PTS, fewer points and it doesn't go through walls (stoopid default to PTS...)
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--Ollj+Jul 28 2003, 03:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jul 28 2003, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> pointfile lines look random but they are straight.
    Its just the leafes that are kinda random.

    hull creation:
    Your maps volume gets divided into volume pieces (leafes) from our of every point entity.
    by walking around you just move from one leaf to another and each leaf can see an own group of neighbour leafes (vis matrix).
    Each hull has one point entity from were that hull creation starts. (e.g. the RR is one hull, the map another)
    When you have a leak one of this leafes touches the maps border/void and a hull is not closed.
    the whole map space gets filled with leafes that touch earch other but rarely a wall.

    Pointfiles are like a snake coming from outside searching a way to a point inside the map:
    The pointfile just goes from the centre of that border-touching-leaf from one leaf center to another untill it hits the leaf with that point entity that started that hull creation.
    Now leafes have different shapes and that pointfile bounches like mad till it finds the first leaf of that hull.
    Near map borders and around pipes most times are more and smaller leafes so pointfiles more often go weridly around the map borders than straight trough a room.

    Ingame the pointfile seems to start at that entity and sooner or later it will go trough the leak to the void/outside of the map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've never been able to figure pointfiles out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I usually get angry and end up scrapping the entire affected area and building anew (not exactly economic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ). Admittedly, I've never mapped anything on the scale of an entire NS map, so there is a <i>small</i> redeeming quality to my utter carelessness.

    Now at least I'm significantly closer to understanding how to save myself some time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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