Help I Got A Weird Leak I Duno How 2 Fix
SnakeUb
Join Date: 2003-07-02 Member: 17871Members, Constellation
<div class="IPBDescription">:(</div> The compiler says that ive got a leak when i tried to test an early version of my ready room twhich is a spaceship with a glass front so you can see the level (it worked at the start)
recently tho when i compile it gives me leak errors even though there is a box round it so i used the point file command and this is what i got?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
i havnt got a clue why this has happened but i would be very pleased if someone knows what is wrong
thnx
Snake_ub
recently tho when i compile it gives me leak errors even though there is a box round it so i used the point file command and this is what i got?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->?
i havnt got a clue why this has happened but i would be very pleased if someone knows what is wrong
thnx
Snake_ub
Comments
i havnt changed the box since it last worked its just suddenly started leaking
theres a new hammer beta with the ability to load pointfiles in the editor.
there was a light out side that i had accidentially placed and the leak error started at an info_player_start so i didnt notice it untill i flew randomly round my level in the hammer view
how do u view the pointfile in hammer?
Alternatively, you <i>could</i> make another box <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
*EDIT* That's gotta be the funniest-looking eror I've ever seen <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Well I at least know <b>that</b> mush about mapping. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
My point is....doesn't the line look quite....crazily random? It sure does to <i>me</i>.
Its just the leafes that are kinda random.
hull creation:
Your maps volume gets divided into volume pieces (leafes) from our of every point entity.
by walking around you just move from one leaf to another and each leaf can see an own group of neighbour leafes (vis matrix).
Each hull has one point entity from were that hull creation starts. (e.g. the RR is one hull, the map another)
When you have a leak one of this leafes touches the maps border/void and a hull is not closed.
the whole map space gets filled with leafes that touch earch other but rarely a wall.
Pointfiles are like a snake coming from outside searching a way to a point inside the map:
The pointfile just goes from the centre of that border-touching-leaf from one leaf center to another untill it hits the leaf with that point entity that started that hull creation.
Now leafes have different shapes and that pointfile bounches like mad till it finds the first leaf of that hull.
Near map borders and around pipes most times are more and smaller leafes so pointfiles more often go weridly around the map borders than straight trough a room.
Ingame the pointfile seems to start at that entity and sooner or later it will go trough the leak to the void/outside of the map.
The level layout is really square from outside and the pointfile couldnt bounce more.
The blue part is closer to the void/border. the red part is closer to the inner start entity.
Its from the lhammer beta.
Weid thing is that the poinfile goes trough a solid wall <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> it has a corner inside of a solid, square, uncarved brush <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> and its not the first time my pointfile does that.
changed that solid brush.
Its just the leafes that are kinda random.
hull creation:
Your maps volume gets divided into volume pieces (leafes) from our of every point entity.
by walking around you just move from one leaf to another and each leaf can see an own group of neighbour leafes (vis matrix).
Each hull has one point entity from were that hull creation starts. (e.g. the RR is one hull, the map another)
When you have a leak one of this leafes touches the maps border/void and a hull is not closed.
the whole map space gets filled with leafes that touch earch other but rarely a wall.
Pointfiles are like a snake coming from outside searching a way to a point inside the map:
The pointfile just goes from the centre of that border-touching-leaf from one leaf center to another untill it hits the leaf with that point entity that started that hull creation.
Now leafes have different shapes and that pointfile bounches like mad till it finds the first leaf of that hull.
Near map borders and around pipes most times are more and smaller leafes so pointfiles more often go weridly around the map borders than straight trough a room.
Ingame the pointfile seems to start at that entity and sooner or later it will go trough the leak to the void/outside of the map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've never been able to figure pointfiles out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I usually get angry and end up scrapping the entire affected area and building anew (not exactly economic <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ). Admittedly, I've never mapped anything on the scale of an entire NS map, so there is a <i>small</i> redeeming quality to my utter carelessness.
Now at least I'm significantly closer to understanding how to save myself some time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->