Mine Not Setting Off
JNighthawk
Join Date: 2002-11-11 Member: 8160Members
in Tech Support
<div class="IPBDescription">Alien walked by mine</div> I was playing ns_rampage on Vadakill's this morning and we had mined the entrances to the marine start. A good deal, about 6 on each side were left. I see a skulk walk up the mine lasers, but back away so I chase it out for a second. It comes after me and I run back in base with it hot on my tail. It chomps me a second after I pass thru the mine lasers and they didn't explode on it! He verified that he DID walk through the lasers, but they didn't explode. We thought maybe it was the Friend or Foe system and that it checked me, but thought he and I were one entity, so didn't check him. We tried again and had another skulk run behind me thru the mines, but that time he blew up. Maybe it's just a fluke or he really didn't hit the laser. I don't know, but thought I'd report it anyways.
Comments
he probably managed to get just between beams is all
oh, and for another note. There is no 'FoF' detection really <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
it simply creates a trigger that will be triggered ONLY when a member of team 2 (aliens) hits it.
For a quick expllenation of how the code PROBABLY works: (note I am sorta thinking abj oriented for any one intersted <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
the 'beam' is an entity that gets info from all entities that pass by it, it will ignor all save for those that are of type team2 (at wich poitn it goes bewm)