The Skulk Secret

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited July 2003 in NS General Discussion
<div class="IPBDescription">No screens anyone?</div> I cant find screenshots or sequences of a skulks first person view anywere.

To spread some wild rumors lets just say:

- Skulks have a 120° field of view like in AvP1, instead of 90°. (FOV is increased, thinks its 120)
- Skulks view rotates while wallclimbing like in AvP1 (optional client variable) (nope)
- Skulks have a new first person view model with scarier teeth. (nope)
- Skulks teeth are 20% transparent while you bite, 0% if not. (god no)
- Skulks have an own kind of hivesight making more stuff visible. (nope)
- Skulks have new sounds, loud spikes on metal, biting echo.... (maybe, I dont notice in the heat of battle)
- Skulks have a unique view, everything is a little more red and dark spots are brighter (nightvision). (nope)
- Skulks have an improved crosshair including a mini radar. (mini radar? your joking)

can anyone confirm this rumors or spread more?
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Comments

  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    The increased Field of View has been confirmed I believe. Skulk and gorge can see slightly more, onos slightly less.
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    FoV was confirmed. Rotating view was denied in many interviews. It was coded, but discovered that the view jerked around to much due to the way the maps were designed, and was thus unfeasible.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FoV was confirmed. Rotating view was denied in many interviews. It was coded, but discovered that the view jerked around to much due to the way the maps were designed, and was thus unfeasible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Aww... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    skulks have 2 uzis instead of teeth (with pheromone upgrade only)
  • TransmissionTransmission Join Date: 2003-03-12 Member: 14456Members
    edited July 2003
    There was a skulk screenie, I can't find it anymore though. It showed a slighty extended skulk view.

    The skulk was cloaked, looking at another skulk biting a marine in a narrow hallway, the skulk was near the ceiling. Anyone remember this?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Yes, I do. However, I don't remember where the two skulk screenies I saw are.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--eggmac+Jul 28 2003, 02:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Jul 28 2003, 02:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> skulks have 2 uzis instead of teeth (with pheromone upgrade only) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    I wanted akimbo teeths!!2
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    The view doesn't rotate? Bah, I was looking forward to that.

    Still, the skulk itself rotates when you're looking at it, right? So it's hanging off the ceiling instead of magically stuck with spinal Superglue?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    Yes, Foggy, it is... Watch the trailer (or that great skulk versus gl video MonsE picked out), shows the skulks doing their rotating thing. Very disconcerting!

    And, as far as akimbo teeth, everyone in the know knows that skulks are actually getting akimbo parasites, and gorges are getting akimbo spit... Double your projectile spit, your merriment, double your measure of fun!
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Also there is an upgrade that allows a skulk to pickup a jetpack & HMG.


    Its payback time.

    Oh yea, when marines get damaged, instead of blood... little happy faces fall out.
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Hmm.. you know in the trailer when that guy nades the vent? A couple skulks shoot out, and it looks like they have some sort of ragdoll thing going on.. if only. Damn limitations of the HL engine..
  • AutosalesmanAutosalesman Join Date: 2003-06-17 Member: 17433Members
    <!--QuoteBegin--Foggy+Jul 27 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foggy @ Jul 27 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm.. you know in the trailer when that guy nades the vent? A couple skulks shoot out, and it looks like they have some sort of ragdoll thing going on.. if only. Damn limitations of the HL engine.. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yea, it looks like the bablers.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->some sort of ragdoll thing <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    From the other movies, it seems to be fall rotation.
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    umm has anyone looked up at a skulk. I mean dosen't it look like there's something r-rated there.
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    <!--QuoteBegin--Autosalesman+Jul 27 2003, 10:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Autosalesman @ Jul 27 2003, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Foggy+Jul 27 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foggy @ Jul 27 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm.. you know in the trailer when that guy nades the vent?  A couple skulks shoot out, and it looks like they have some sort of ragdoll thing going on.. if only.  Damn limitations of the HL engine.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yea, it looks like the bablers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    arent babblers removed in 2.o??
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->arent babblers removed in 2.o?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Sadly, the gorge can no longer give birth to the brainless walking turds with teeth.

    R.I.P. babs. R.I.P.

    /cries silently...
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->arent babblers removed in 2.o?? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    To everyone's eternal sadness, yes. However, I imagine that they will soon appear on many servers similarly to snarks now, for auld lang syne.
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    so how do u explain the babblers coming out of the vent?...
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    I'm guessing it was part of some animation that got **** up.... they looked like babblers but they aren't i'm pretty sure..... or are they making a sneak attack return <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    edited July 2003
    we can only pray..and pray some more
  • MagiTekMagiTek Join Date: 2002-11-02 Member: 5057Members
    Those are just two skulks who ran out of the vent as soon as they heard the nades. The reason they were flopping around is because they were touching the top of the vent momentarily, causing their models to quickly rotate one way and then switch back.

    It also seemed to be staged, since the marine wasn't chomped immediately afterwards.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Babblers == Bye

    =/
  • HellSpawnHellSpawn Join Date: 2003-05-17 Member: 16415Members
    OO i c now..thanx for the explanation <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    *Whew, at least they didn't leak out the new babbler feature where when you press +use next to a hive it spawns babblers (3 with one hive, 6 with two hives, and 12 with three)*

    whoops, did I say that?
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    Well, I don't know about a ragdoll physics engine, but there's certainly room for bodies being thrown about by explosions e.t.c (actually this DOES happen, but it's barely noticeable).
  • SkurgeSkurge Join Date: 2003-04-26 Member: 15858Members
    Man that makes me sad, about the no-rotaty-skulk-view. I was so gonna keep my back legs on the cieling and chop marines heads off as they come through a door. But they gotta have SOMETHING with that, cuz its so ineffective to be walking on the ceilings right now when you can't look down really, unless you're stopped. Like I was thinking, it just seemed natural to me to try and hold jump to stick to the ceiling while running along it and looking down, I'm sure that wouldn't be too hard to code it. The same way duck brings you down even if you are sticking to a wall atm.

    Unfortunately the first time I tried this I was above a minefield in castlewars, nuf said.
  • oooooo Join Date: 2003-03-19 Member: 14709Members
    how are they doing a bigger fov?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    few things:

    1) rag Doll effects? look no further then sven coop (yes they DID iomplement it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    2) tossed by explosiones? whatl ike the acid rkts new push effect? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    IF there are any secrets with the skulk I will probably be one of the first to notice it. I usually play skulk 95% of the time ^-^
  • JoltGrisJoltGris Join Date: 2002-12-19 Member: 11143Members
    I do hope HL2 has ragdoll gdsg
    or els I will laugh at the incompetence
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