The Skulk Secret
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">No screens anyone?</div> I cant find screenshots or sequences of a skulks first person view anywere.
To spread some wild rumors lets just say:
- Skulks have a 120° field of view like in AvP1, instead of 90°. (FOV is increased, thinks its 120)
- Skulks view rotates while wallclimbing like in AvP1 (optional client variable) (nope)
- Skulks have a new first person view model with scarier teeth. (nope)
- Skulks teeth are 20% transparent while you bite, 0% if not. (god no)
- Skulks have an own kind of hivesight making more stuff visible. (nope)
- Skulks have new sounds, loud spikes on metal, biting echo.... (maybe, I dont notice in the heat of battle)
- Skulks have a unique view, everything is a little more red and dark spots are brighter (nightvision). (nope)
- Skulks have an improved crosshair including a mini radar. (mini radar? your joking)
can anyone confirm this rumors or spread more?
To spread some wild rumors lets just say:
- Skulks have a 120° field of view like in AvP1, instead of 90°. (FOV is increased, thinks its 120)
- Skulks view rotates while wallclimbing like in AvP1 (optional client variable) (nope)
- Skulks have a new first person view model with scarier teeth. (nope)
- Skulks teeth are 20% transparent while you bite, 0% if not. (god no)
- Skulks have an own kind of hivesight making more stuff visible. (nope)
- Skulks have new sounds, loud spikes on metal, biting echo.... (maybe, I dont notice in the heat of battle)
- Skulks have a unique view, everything is a little more red and dark spots are brighter (nightvision). (nope)
- Skulks have an improved crosshair including a mini radar. (mini radar? your joking)
can anyone confirm this rumors or spread more?
Comments
Aww... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The skulk was cloaked, looking at another skulk biting a marine in a narrow hallway, the skulk was near the ceiling. Anyone remember this?
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I wanted akimbo teeths!!2
Still, the skulk itself rotates when you're looking at it, right? So it's hanging off the ceiling instead of magically stuck with spinal Superglue?
And, as far as akimbo teeth, everyone in the know knows that skulks are actually getting akimbo parasites, and gorges are getting akimbo spit... Double your projectile spit, your merriment, double your measure of fun!
Its payback time.
Oh yea, when marines get damaged, instead of blood... little happy faces fall out.
yea, it looks like the bablers.
From the other movies, it seems to be fall rotation.
yea, it looks like the bablers. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
arent babblers removed in 2.o??
Sadly, the gorge can no longer give birth to the brainless walking turds with teeth.
R.I.P. babs. R.I.P.
/cries silently...
To everyone's eternal sadness, yes. However, I imagine that they will soon appear on many servers similarly to snarks now, for auld lang syne.
It also seemed to be staged, since the marine wasn't chomped immediately afterwards.
=/
whoops, did I say that?
Unfortunately the first time I tried this I was above a minefield in castlewars, nuf said.
1) rag Doll effects? look no further then sven coop (yes they DID iomplement it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
2) tossed by explosiones? whatl ike the acid rkts new push effect? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
or els I will laugh at the incompetence