Dead /stuck?

iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
<div class="IPBDescription">finally?</div> so, with 2.0 coming out, /stuck is going to be useless because of the new structure improvements, right?

Comments

  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    Is this a complaint <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ? You're worried about your ol standby the /stuck command?
  • iddqdiddqd Join Date: 2002-11-07 Member: 7596Members, Constellation
    hell no


    I wanna see /stuck gone!

    I just want reassurance
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    well its really the server person choice to put in the /stuck plug-in.

    but hopefully we won`t even have to use it. main prob i had with stuck is blink and thats all fine now so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--{DoA}DrunkMonkey+Jul 27 2003, 07:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jul 27 2003, 07:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but hopefully we won`t even have to use it. main prob i had with stuck is blink and thats all fine now so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That's what he's asking. Will there be a need for "/stuck" at all in 2.0.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It's *really* hard to get stuck in 2.0. I mean REALLY hard. I haven't yet.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Woo yay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    That also means no more abusing /stuck to get places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> wewt!
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    in public release its amazing how easily something can get broke (I know from making my own programs), don't be surprised to see the stuck plugin back, although I suspect its delay from one usage to another could be as high as a 10 seconds.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    It seems the only way you can get stuck is if you fall into a vent. As for the /stuck command, it sucks the atmosphere out of the game faster than those Kirby vacuums suck up dust.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's *really* hard to get stuck in 2.0. I mean REALLY hard. I haven't yet. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Coil, I believe you are underestimating the creativity of a pub player's unconscious mind... They'll probably be boosting each other into obscure corners trying to reach obscure lamp posts and getting stuck, then crying because they have heavy armor.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    There are still a few stuck problems which we are going to try and fix before the release, but even with those problems it's <b>a lot</b> better than before.

    Max
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I certainly hope admins don't just get rid of the /stuck feature. The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Though, mmm, it makes me want to grab Flayra and steal his brain knowing that he fixed as much as he has been rumored to have fixed in these last few months of fixing up the versions in need of fixing.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    it won't hurt to keep it in cause as everyone says... a pub player can do pretty crazy things if they set their minds to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> im guessing 95% percent of the cases are gone including the major ones... Onos, blink, structures....
  • Lightning_BlueLightning_Blue Sunny Domination Join Date: 2002-12-11 Member: 10647Members, Constellation, Reinforced - Silver
    <!--QuoteBegin--Zek+Jul 27 2003, 11:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2003, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I certainly hope admins don't just get rid of the /stuck feature. The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    As long as it gets updated for 2.0 I'll be keeping Unstuck Pro installed. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Players getting stuck in players is seemingly impossible so far. A player getting stuck in a building however, is not. Even getting stuck on world items is still possible.

    I was just stuck last game by a turret.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It's very difficult to drop a structure on a player, now.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Well, with the exception of lag.
  • MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Sirus+Jul 28 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jul 28 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Players getting stuck in players is seemingly impossible so far.  A player getting stuck in a building however, is not.  Even getting stuck on world items is still possible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Did you get stuck on a world item while just moving around normally or when teleporting (redeeming, spawning, using a movement chamber an IP or a phasegate)? Which lifeform were you? How did you get stuck on the building? Did someone build it on top of you or did you just get stuck in it while moving?

    Max
Sign In or Register to comment.