Is this a complaint <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ? You're worried about your ol standby the /stuck command?
well its really the server person choice to put in the /stuck plug-in.
but hopefully we won`t even have to use it. main prob i had with stuck is blink and thats all fine now so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--{DoA}DrunkMonkey+Jul 27 2003, 07:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jul 27 2003, 07:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but hopefully we won`t even have to use it. main prob i had with stuck is blink and thats all fine now so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That's what he's asking. Will there be a need for "/stuck" at all in 2.0.
Woo yay <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That also means no more abusing /stuck to get places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> wewt!
in public release its amazing how easily something can get broke (I know from making my own programs), don't be surprised to see the stuck plugin back, although I suspect its delay from one usage to another could be as high as a 10 seconds.
It seems the only way you can get stuck is if you fall into a vent. As for the /stuck command, it sucks the atmosphere out of the game faster than those Kirby vacuums suck up dust.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's *really* hard to get stuck in 2.0. I mean REALLY hard. I haven't yet. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Coil, I believe you are underestimating the creativity of a pub player's unconscious mind... They'll probably be boosting each other into obscure corners trying to reach obscure lamp posts and getting stuck, then crying because they have heavy armor.
There are still a few stuck problems which we are going to try and fix before the release, but even with those problems it's <b>a lot</b> better than before.
I certainly hope admins don't just get rid of the /stuck feature. The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Though, mmm, it makes me want to grab Flayra and steal his brain knowing that he fixed as much as he has been rumored to have fixed in these last few months of fixing up the versions in need of fixing.
it won't hurt to keep it in cause as everyone says... a pub player can do pretty crazy things if they set their minds to it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> im guessing 95% percent of the cases are gone including the major ones... Onos, blink, structures....
<!--QuoteBegin--Zek+Jul 27 2003, 11:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2003, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I certainly hope admins don't just get rid of the /stuck feature. The stuck problems can't be fixed 100%, and I don't really see any harm at all in leaving it in. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> As long as it gets updated for 2.0 I'll be keeping Unstuck Pro installed. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Players getting stuck in players is seemingly impossible so far. A player getting stuck in a building however, is not. Even getting stuck on world items is still possible.
<!--QuoteBegin--Sirus+Jul 28 2003, 02:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jul 28 2003, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Players getting stuck in players is seemingly impossible so far. A player getting stuck in a building however, is not. Even getting stuck on world items is still possible.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Did you get stuck on a world item while just moving around normally or when teleporting (redeeming, spawning, using a movement chamber an IP or a phasegate)? Which lifeform were you? How did you get stuck on the building? Did someone build it on top of you or did you just get stuck in it while moving?
Comments
I wanna see /stuck gone!
I just want reassurance
but hopefully we won`t even have to use it. main prob i had with stuck is blink and thats all fine now so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That's what he's asking. Will there be a need for "/stuck" at all in 2.0.
That also means no more abusing /stuck to get places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> wewt!
Coil, I believe you are underestimating the creativity of a pub player's unconscious mind... They'll probably be boosting each other into obscure corners trying to reach obscure lamp posts and getting stuck, then crying because they have heavy armor.
Max
Though, mmm, it makes me want to grab Flayra and steal his brain knowing that he fixed as much as he has been rumored to have fixed in these last few months of fixing up the versions in need of fixing.
As long as it gets updated for 2.0 I'll be keeping Unstuck Pro installed. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
I was just stuck last game by a turret.
Did you get stuck on a world item while just moving around normally or when teleporting (redeeming, spawning, using a movement chamber an IP or a phasegate)? Which lifeform were you? How did you get stuck on the building? Did someone build it on top of you or did you just get stuck in it while moving?
Max