Why Are My Entities Dissapearing?

Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
<div class="IPBDescription">nub help?</div> This is probably a dumb question but i cant figure this out ....

anytime i change a entity to something with a function, say "funct_ladder" or switch rotation ect...
it vanishes off the map when i compile it... but i double check and its still on the map in the map info.... yet its not visible nore can i bump up agasitn it as a player...

any idea whats causing this or what im doing wrong?

-Impy (Sleepy and frustrated)

Comments

  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    edited July 2003
    Func_ladder is a brush entity and is always invisible. It does allow you to climb the ladder though. But to make it realistic, you have to make another SOLID brush and put it before that func_ladder and give it a ladder texture (and of course, tying it to a func_wall and setting the render mode to solid and FX to 255). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    Oh hah i guess that explains it... so having 2 entities on top of eachother is normal then? i think i tried that and i couldnt seem to climb the ladder, do you need to stick the ladder entitie out a tad further?

    and what about revolving doors and things im having tons of trouble making throughs work and not turn invisilbe also.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The func_ladder entity isn't an entity that once you are INSIDE it, you can climb. No.
    You actually climb on one of it's faces.

    Make the ladder with a brush and put make it a func_wall.
    Then, select it and copy it and make it fit snuggly against the brush that makes up the ladder.
    Change all of it's faces to use the AAATRIGGER texture and turn it into a func_ladder.
    Make it NO MORE then 8 units deep(or else it will look like you're climbing in thin air!)
Sign In or Register to comment.