Ns 2.0 Trailer!

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Comments

  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    This trailer is also a mean of catching new players by advertising the mod to your friends and relatives. Sure they might be reluctant to dl 64 MBs straight... but if they watch it , they <i>will</i> get caught.

    Everyone should start his own PR blitz ! Think of your poor friends not knowing NS yet !

    'gone fishing NS addicts on various forums.
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    In the past 3 days I have managed to get quite a few people interested in NS... Mainly because I would like to see/challenge some of my old friends to a game of ns ^-^
    Total number of people converted/moved/introduced to ns: 5 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Some of which were "hardcore cs fans" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    I can't stop playing this video..
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    edited July 2003
    One word
    Supercalifragilisticexpialidocious

    It was AWESOME! Not perfect it lacked a few things, like a proper list of the changes. But it ruled over all! I know I can't wait!

    <i>Edit Thanks Torgo</i> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    Watching it again and again I can see loads of details - I particularly like the way spores works for lerks as can be seen from the video <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Is it just me or does the lerk spore gun look a lot like gorge's spit, only yellow? D: It kinda looks unnatural.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited July 2003
    Well, as a side note, NS 2.0 is probably my last bit of PR. After 5 years of helping various mods, I'm just a bit burnt out and ready to go back to playing them as opposed to working hard on them. This means that all the people who want a chance at having their vision of how PR should work will have their chance to find out if they have what it takes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> . We'll see how many step up and and accept the challenge.

    To ease back on topic - mojo: the encoding of the movies tends to make NS sprite effects look really cheesy. I assure you it looks a ton better in game.

    Ryo: First lesson you need to learn when you come to tryouts for my job - there is no such thing as bad press.

    For all movie critics in this thread and others: unlike most other aspects of a mod that you criticise but have no way to do better due to lack of technical abilities, anyone can make game movies when they own a game. Anyone! So I challenge you to put your money where your mouth is. Make us an NS movie and have the courage to post it out here on the internet for criticism. Show us how it should have been done, show us that you have the moral fiber to create as well as comment on. I am being completely serious. I am of the opinion that most critics are frustrated artists themselves... some with talent, most without. Let's see what you're made of, starting august 1st.

    (and if you really wanted to make it fair, you'd only give yourself about 72 hours to make the trailer, including shooting all your footage).

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Good luck!
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Jul 28 2003, 04:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 28 2003, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, as a side note, NS 2.0 is probably my last bit of PR. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin--MonsieurEvil+Jul 28 2003, 10:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 28 2003, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For all movie critics in this thread and others: unlike most other aspects of a mod that you critisize but have no way to do better due to lack of technical abilities, anyone can make game movies when they own a game. Anyone! So I challenge you to put your money where your mouth is. Make us an NS movie and have the courage to post it out here on the internet for criticism. Show us how it should have been done, show us that you have the moral fiber to create as well as comment on. I am being completely serious. I am of the opinion that most critics are frustrated artists themselves... some with talent, most without. Let's see what you're made of, starting august 1st.

    (and if you really wanted to make it fair, you'd only give yourself about 72 hours to make the trailer, including shooting all your footage).

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Good luck! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I step up to this challenge. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    On one condition, you tell me how the hell i get the game footage to avi and also tell me of a free video editing program.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    lol since I downloaded it I musta watched it times or so <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> and maybe a few times where I'd stop it and look for important useful to come info I.E gorge hp 150...I forgot...Does the gorge already have 150 hp?
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    All I know for certain is that I really...really, really, really don't want to be digested.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    edited July 2003
    Certainly Esuna!

    For video editing, I recommend using <a href='http://www.fraps.com' target='_blank'>FRAPS</a>. The latest version is $30 and fantastically flexible and capable. However, the 1.99 versions and previous are freeware and what were used for most of this trailer (as 2.0 *just* came out - dahmit! I bought it right away, natch). I do NOT recommend using converted HL demo files until flayra can fix some of their playback issues. If you go the HL demo route though, I's change my video editor recommendation to shareware <a href='http://www.gromada.com/' target='_blank'>Videomach</a>.

    For free video editing, I recommend using a combination of <a href='http://www.virtualdub.org/' target='_blank'>Virtualdub</a> and XP Windows Movie Maker 2.0 for titles and effects.

    For encoding, I recommend using <a href='http://www.divx.com/' target='_blank'>Divx</a> and <a href='http://www.microsoft.com/downloads/details.aspx?FamilyID=5691ba02-e496-465a-bba9-b2f1182cdf24&DisplayLang=en' target='_blank'>Windows Media Encoder 9</a>.

    For sound editing (remember, unless you get FRAPS 2.0 you will have to reconstruct your audio from wav files by hand), I would say grab <a href='http://audacity.sourceforge.net/' target='_blank'>audacity</a>. Some people swear by Goldwave, but I'm an old fan of this app...

    So there you go. Have at it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited July 2003
    Sounds like fun to me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    It isn't. That's why you never see movie critics making movies... far easier to destroy that to create. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    Well i'm not a critic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    commence the 2.0 movie making!
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But for the people who've seen the eye candy before a trailer simply isn't going to cut it: they want info.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Not true. The number one hook aside from word of mouth/reviews is eye candy. Even for a game so based around gameplay, strategy, and so forth, add in some new, entertaining eye candy (digestion), show it off, and you will get people back... They may not plan to stay long, just long enough to see what's new in eye candy land (or, maybe just look at screenshots and glance at the changelog), but that should be enough to let them know how much the gameplay changed.
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
    <!--QuoteBegin--MonsieurEvil+Jul 28 2003, 10:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jul 28 2003, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For sound editing (remember, unless you get FRAPS 2.0 you will have to reconstruct your audio from wav files by hand), I would say grab <a href='http://audacity.sourceforge.net/' target='_blank'>audacity</a>. Some people swear by Goldwave, but I'm an old fan of this app... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YES......yayaya, Audacity all the way! I to prefer it over Goldwave...
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    I wanna see spore projectile <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin--.eLiMiNaToR.+Jul 28 2003, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.eLiMiNaToR. @ Jul 28 2003, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wanna see spore projectile <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Um, look closer, it's in there.
  • elimelim Join Date: 2002-11-17 Member: 9006Members, Constellation
    Oops, I mean't Umbra <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    I think the Trailer looks great, but those small OC and DCs looks really weird
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the Trailer looks great, but those small OC and DCs looks really weird <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    They're obviously paving the way for 3.0, which will introduce giant marine models and giant alien models, to make the chambers look that much smaller.
  • lord_omuloslord_omulos Join Date: 2003-07-29 Member: 18522Members
    heh, i just think that is funny when i showed the movie to my friend that he thought it was made from the hl 2 engine and started drooling <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
    Was the trailer made with Adobe Premiere?
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Was the trailer made with Adobe Premiere? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Duct tape and lots of prayer.
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
    Whatever they made it with...the footage is too action packed for me.
    /me slips on a fresh pair of Depends
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--.eLiMiNaToR.+Jul 28 2003, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.eLiMiNaToR. @ Jul 28 2003, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oops, I mean't Umbra <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    see those spore clouds in it? same thing except yellow instead of green.
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    <!--QuoteBegin--mATTHEW KELLY+Jul 27 2003, 08:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mATTHEW KELLY @ Jul 27 2003, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Freak83+Jul 27 2003, 01:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freak83 @ Jul 27 2003, 01:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually one thing I really liked was part of the text.

    "The best Half-Life mod..."

    "Just got better"

    I mean it definatly is the best Half-Life mod, tons better than the **** CS, it's just nice to see it in writing. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In some ways its better, it has certainly pumped some life back into the old half life engine and its as innovative as hell. The graphics are impressive too.

    But gameplay wise i think CS wins out.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I disagree.

    I do not like CS or DOD, because I don't have excellent aim. Not just good aim, or even average aim, but ridiculously-good-dead-in-less-than-a-second aim. I was introduced to HL mods at LAN parties, and even amongst friends I get slaughtered in a few seconds. A few people grab one particular type of gun, and win. Or someone grabs a sniper rifle, and sits in one good vantage point. That entire area is off limits. That's just really aggravating. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> It's pretty boring to get shot up, then wait 5 minutes for the next game to start. There is no learning curve to the game. You either have it, or you don't (or you hack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ). If you are that upper crust of gamer with precision aim, then I'm sure that CS is an engaging test of skills. But if you only have sub-par aim, then CS is more like watching a movie of people playing a game.

    NS, however, offers many niches to people who have poor aim, mainly on the aliens side. Skulks don't have to aim right for the head, they just have to get up close. If I had a dime for every time someone got a kill from me acting as the lead skulk meatshield(on purpose), I would have....hang on.... maybe 3$. Lerks in 2.0 are the perfect support unit. Spikes are nice, if you have good aim, but with spores, umbra, and primal scream, you only have to be in the general neighborhood aim wise to get the job done. Gorges, fades, oni, none of these NEED snap mouse reflexes to be used to thier fullest potential. Rines do require more aim skill, but you can still try comm-ing, or just be the guy that builds stuff. Even if you can't aim for beans, just bieng an extra gun firing down the hall helps out a whole lot.


    Overall, my point is that NS has much more and better gameplay than CS. CS may be more realistic, and the better game in the niche of high end gun play, but NS has more variety, more options, more openings for people of varied skills.






    ....or at least it will on Thursday (stupid JP/HMG rushes) <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Ryo-Ohki+Jul 28 2003, 12:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Jul 28 2003, 12:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Driftwood is quite correct - it was specifically tailored to get people into/back into NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well Monse I have to disagree with you in that the trailer, whilst it would almost certainly get new people into NS, failed miserably in it's attempt to get people BACK into NS. Let me explain:

    People left the NS community for reasons that, one way or the other, came down to the balancing between the sides. I watched as the servers I played on emptied of players as every game turned into one endless continuation of jp-hmg rushes interspersed with 2 hive lockdowns. Many of the people who left, myself included for some months, were simply fed up with boring gameplay. Now we of the forums know that gameplay in 2.0 is much more differant. But just by watching the trailer, no-one could tell that the gameplay had changed much.

    In terms of raw info and data the trailer fell short. The average former-NS player watches the movie, and knows that there are

    - 4 new maps
    - Some new crosshairs
    - Some new commander sayings
    - Some new models

    He/she does NOT know that

    - jetpacks have been nerfed
    - Alien evolutions are no longer hive based
    - Sensory has been boosted
    - HMGs do half dmg to structures

    This second cluster of information is exactly what the former player wants to see: proof that NS 2.0 will be devoid of the overpowered tactics which made 1.04 so bland after a while. I believe that the trailer really should have included info about the gameplay changes in 2.0 if it's desired purpose included getting people back into the game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is wrong. While the player may not see the imbalances are fixed, he will see some things that will want the player to DL the latest NS and play it:

    - New Eye Candy
    - New Maps
    - New Attacks
    - New Animations
    - New Models


    See the trend? 'New'. It's all new. The next thing a logical person would assume is this:

    <b>- New Balance on Gameplay Mechanics</b>

    If you don't assume this, then all it means is you can't follow an extreamlly simple trend nor can you see an obvious relation. This is the very logical step the movie follows. If you ask me, the movie did exactly what it set out to accomplish in a very good manner. Showing balance in a small movie around 5 min in lenght is downright impossible if not ill-advised to do.


    The NS team isn't trying to win you over in a debate, and convince you to come back and play it with their promos'. They are trying to make you want to see what the hell the fuss is about.

    I personally think your train of thinking would make you a terrible PR man.
  • SpetzSpetz Join Date: 2002-11-05 Member: 7100Members
    Another excelent movie by regis and chaos films and i can't wait for thursday. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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