Need some opinions/criticism

CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
<div class="IPBDescription">Will this fit the style of ns?</div>Here are a few shots from one of the first areas of my long-in-planning map, ns_halcyon.

I have a friend who has done lots of skins for HL mods as well as CG artwork, and convinced him to help me with custom textures for the map. I took these and immediately applied them to the test room that I had built a week before. The results can be seen below.

What I'm asking of you all is for opinions; not only thoughts on whether or not it fits the style of NS, but also your own personal likes and dislikes. If you can see anything technical that is wrong, or I could improve on, I'd also like to know.

I saved these at 640x480 to conserve space, if you want larger shots, let me know.

<img src="http://cyonpro.clanpages.com/rdm/cyon_caltex_test03.jpg" border="0">
<img src="http://cyonpro.clanpages.com/rdm/cyon_caltex_test01.jpg" border="0">
<img src="http://cyonpro.clanpages.com/rdm/cyon_caltex_test02.jpg" border="0">
<img src="http://cyonpro.clanpages.com/rdm/cyon_caltex_test04.jpg" border="0">
<img src="http://cyonpro.clanpages.com/rdm/cyon_caltex_test05.jpg" border="0">



<!--EDIT|CyonPro|July 15 2002,00:00-->

Comments

  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Kind of.  Can't say those supports do it for me.  Prolly need to grunge up what you have, some, too.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    Apart from the supports, I think its very nice indeed. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    The supports look a bit.. bleh. I can't put my finger on it.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Hee.

    That support texture may or may not stay. But for now, it's staying, as he hasn't created anything better yet (seriously, he's only given me six textures to work with right now <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->).
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    i like those supports , glad to see you're still working on it cyon s:)
    just look for another pipe texture, it doesn't blend that well with the surroundings imo
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    those doors look very, very sexy! great work. I also like the panel detail.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Piele's right about the pipes.  That particular texture doesn't work too well in blue lighting conditions.  I'm also in agreement with the others about that support texture.  I dunno, I think that there must just be something in ns.wad that could fit, because right now I think you need just one more ns texture to make this room look right.
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    we demand a system shock 2 lookalike map <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    this is very nice, ive always loved clean looking maps

    just continue Cyon, i think itll fit ns theme just nicely
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I think the NS look is a bit more industrial.  Add lots of dings, dents and pits.  The support texture looks odd because there is strong directional shadowing built into it, when the light comes from the opposite direction it looks wrong.

    Love the little red glow.



    <!--EDIT|ChromeAngel|July 12 2002,17:45-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Well, my friend made a fixed up version of the support texture that has a less directional shadowing effect, and a small triangular panel for the angled corner of the support.

    He's also making a pair of new support tex based on the style of the panel detail seen on the doorframe. I'm going to try these out later and see how they look.

    Oh, and clanpages is doing server maintenance, so that's why the images are temporarily down.



    <!--EDIT|CyonPro|July 12 2002,13:02-->
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    looks pretty good, but some of the textures dont match.  they look a little 'photoshoppy' - they should also be a little more dirty and detailed.  but, other than that, the ns theme is there - you just can't go wrong with the ol' corridor-to-door combo!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Well, to reply to comments thus far... I've gotten some good ideas on how to tweak both the texture set and some of the other features. I will of course be using this as a style base for the rest of the map when I expand it.

    As for the suggestions of making it look more dirty and industrial: There will be industrial type areas, but for the most part the ship's construction is clean and relatively new. Probably not alot of grime and such will be added, except near the hives. I agree though, that dings and scratches on the textures would add to the detail.

    Keep it comin' <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Looking good, those supports look more like vents to me. This looks like a perfect place for the marine spawn or not far off there. Nice clean and sparkly.

    That blue lighting looks a bit weirdish, can't quite put my finger on it.

    --Scythe--
    the_only_scythe@subdimension.com
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    where did u get those textures?

    i like it, pillars, i donno good, unique, but i donno if they fit the theme right
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin--CyonPro+July 13 2002,02:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CyonPro @ July 13 2002,02:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I have a friend who has done lots of skins for HL mods as well as CG artwork, and convinced him to help me with custom textures for the map.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    does that answer your question? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Well... If you're going to have some dirtier industrial areas elsewhere in the level, I bet this would fit just fine. If you were to show just the textures inside wally or someting, I probably would have shouted "No!"... but not after seeing these. Why? The lighting... is... awesome. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Same way the cleaner areas in ns_bast work out so wonderfully.. the ns theme is represented in the lighting instead of dirty textures textures. <b>Wonderful</b> job on that. So... as long as you do have some dirtier stuff, this would work out fine in my opinion. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    BTW, I'm probably just a freak, but I think that pipe texture fits utterly perfectly there. Especially the shininess of it.. seems to accent the lighting.

    Anyway, I don't think the textures fit the ns theme. But the way you implemented them here... works awesome. If I were you, I'd keep it!



    <!--EDIT|ken20banks|July 12 2002,22:19-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Yeah im totally with ken on the pipes and fitting in perfectly with the lighting, i was thinking you can add grunge without actually changing the textures themselves also.  The broken panel there is a perfect example, maybe if you added a particle system to the pipe suggesting its leaking.  Just like Ken suggested that the lighting makes it fit very well into the theme of ns, I think you can probably have clean textures and add the grunge effect in other ways.  THis is all imo though, so....  good luck with it, it looks really good so far.  oh yeah, and those supports do look pretty rough  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    Wow, mad awesome architecture here, Cyon. Ken pretty much pointed out everything that I had to say so I'll just do one of these <!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->BTW, I'm probably just a freak, but I think that pipe texture fits utterly perfectly there. Especially the shininess of it.. seems to accent the lighting.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    thats exactly what i thought, i think if you changed that pipe texture the shot would look just s tiny bit worse, as it adds a contrasting colour, i think it fits perfectly really.
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    that hallway is really nice looking! By the way, I think I'm becoming a bit of a freak for this, but the door kinda looks like a modified version of that bad door texture I posted in the artwork forum a while ago. Just the basic structure of it is the same, but what I mainly noticed was two lines coming down the middle instead of one, which is what I did in mine (by accident really). It doesn't really matter anyway, I'm not much of a texture artist, but I'm just curious as to whether or not you modified it.

    Keep up the good mapping anyway!
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    very good, don't like the supports but textures are right for the marines spawn area
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    yes, i agree that the supports are kinda bland.  however, i love the rest...  love it
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    jeez, this whole mod is making me see the half life engine do things i never thought it could. that looks on par with some places in JKII (modified Q3 engine).
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    <!--QuoteBegin--Tzarcon+July 13 2002,18:06--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Tzarcon @ July 13 2002,18:06)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->that hallway is really nice looking! By the way, I think I'm becoming a bit of a freak for this, but the door kinda looks like a modified version of that bad door texture I posted in the artwork forum a while ago. Just the basic structure of it is the same, but what I mainly noticed was two lines coming down the middle instead of one, which is what I did in mine (by accident really). It doesn't really matter anyway, I'm not much of a texture artist, but I'm just curious as to whether or not you modified it.

    Keep up the good mapping anyway!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    LOL, actually I drew the basic outlines in Photoshop as a B&W GIF, then my friend used it as a guideline to create the actual texture. The door tex itself is only one door, so I kinda had to improvise to create that double door. I'll probably do some editing to make it look more like there's a crease there instead of two lines.

    This is the original texture:
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Wow.  I love the system shock 2 sytle you have there.  Amazing.  I really love the pipes <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    Thanks!

    You know what the funny part is? I've never played System Shock 2 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    It does look good and should be fine so long as you include some more industrial areas, as Ken said.

    I have to disagree about the System Shock 2 ‘style’ though, a few clean looking textures does not equate SS2, theirs a lot more to it than that.

    CyonPro is a good mapper, ns_halcyon will be a good map but I’d find it slightly offensive and disheartening to have my work compared to JKII.  NS maps (official and community) look so much better than JKII its almost a joke ... I’ll save you all from my anti-Raven rant but just look at <a href="http://www.3dactionplanet.com/jediknight/screenshots/ss_034.jpg" target="_blank">this</a> and then go and look at CyonPro’s work again.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Nice so far Cyon...We still going to be working together on this?  Got my new sexah 640 megs of ram...(Not to mention, Morrowind is as smooth as 3d pong).  I'll have internet asap, prolly within a week.  Just moved to Aurora, IL for all u that don't know.  Also, playtesting is over 4 me.  I'm too far behind, and with a 56k...bleh...I'll try to catch up...but I doubt it.
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