Flameable Strategy

CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
<div class="IPBDescription">I use it all the time</div> I personally do not have my JP HMGers or HA HMGrs lame the hive to death, since vanilla rines sometimes have trouble holding a hotspot to siege from, I get all my heavy gear men to hold a siegeable spot and blow them to smitherens. People call me a n00b, a siege spammer etc, but its viable, it works, and dosen't fail if the teamwork is there. I presonally dont want those HMG HAs ramboing off and dying costing me 300res

Comments

  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    With HA that makes perfect sense, especially if the hive has stuff inside. It is difficult to move in, but it isn't too difficult to make a tf to siege with and hold it for a few minutes. This forces aliens to attack you, and if you kill a few of them you will be dealing with unorganized skulks afterwards. If a JPer has high fps, they can probably just attack the hive if you give them health/ammo, provided the hive isn't webbed up.
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    I like sieges better than the standard JP/HA/hmg. If you can afford the time, the siege ensures that they aren't going to be coming back for a long time, unless they can get their act together and kill the sieges.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    God, I don't get this at all....

    The whole point of SEIGE is to use it to take down enemy structures that you don't "want" to shoot at....

    I once finished the game off with a seige outside PS, and was also called lamah, etc. I shrugged it off, it's a harder strat to get to work than a HMG/JP rush....
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    I personally dont have a problem with siege. Like Zunni said, its for buildings you dont wanna shoot at or waste ammo on. Not really cheap becuz it is really easy to take out if you work at it as a team..which is hard to do on the server I play on since every1 stacks marines...
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    Siege on, friends! Siege on. I see no point in having it in the game if people call you a n3wb for using it.

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo-->
  • elmoelmo Join Date: 2003-07-25 Member: 18415Members
    edited July 2003
    I find that when aleins lose they tend to blame it on "lameness". Its just a case of being a bumch of sore losers
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    ive seen a really risky strat, the commander looks for the hives, finds it, then relocated near or outside it by placing a cc, 4 ips, an armory then tells ALL marines to rush the hive to overwhelm the aliens by the use of faster spawn and force, he doesnt upgrade or anything nor places any new resource nodes. very risky because if it fails then marines are pretty much screwed if the alien team is decent, we won with that strat a few times, but the commander got flamed to death and bashed out of the server <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Diablus+Jul 25 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 25 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ive seen a really risky strat, the commander looks for the hives, finds it, then relocated near or outside it by placing a cc, 4 ips, an armory then tells ALL marines to rush the hive to overwhelm the aliens by the use of faster spawn and force, he doesnt upgrade or anything nor places any new resource nodes. very risky because if it fails then marines are pretty much screwed if the alien team is decent, we won with that strat a few times, but the commander got flamed to death and bashed out of the server <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I've done that, no armory though, they hump it. 6 Ips for big games, 4 for medium, 3 for small thats what I do
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I have never played a game as marines with ip's built next to the hive, but it seems to me that you should build an armory so you can drop mines. If you are worried about armory humping, just recycle it afterwards. One pack for the ip's, two for the hive entrance, and one scattered randomly to surprize the skulks. I have played as aliens against this strat before, but I don't think the marines were very good. We started at maint hive on eclipse, which should have made it fairly easy for the marines, but they couldn't pull it off.
  • MrKNifeyMrKNifey Join Date: 2003-06-25 Member: 17668Members
    There was this one time in nothing where my comm said relocate cargo. So we relocated there. What we didn't know was that was their starting hive, so I walk around the corner and I'm like 'OMG, this is their main hive!' So, the comm freaks out and drops a bunch of IPs and an armory and we rush it to death. Pretty funny, because no one bothered to do any recon.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ive seen a really risky strat, the commander looks for the hives, finds it, then relocated near or outside it by placing a cc, 4 ips, an armory then tells ALL marines to rush the hive to overwhelm the aliens by the use of faster spawn and force, he doesnt upgrade or anything nor places any new resource nodes. very risky because if it fails then marines are pretty much screwed if the alien team is decent, we won with that strat a few times, but the commander got flamed to death and bashed out of the server 

    I've done that, no armory though, they hump it. 6 Ips for big games, 4 for medium, 3 for small thats what I do
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I remember doing exactly the same strat midgame when I took over from a newbie commander who was ejected off, the only problem was that they had 2 hives, we finished off the first one and then I proceeded to sell up while everyone ran to the other hive (Refinery I think).

    If we had won that game it'd have probably been the sweetest game I've played.
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People call me a n00b, a siege spammer etc, but its viable, it works, and dosen't fail if the teamwork is there. I presonally dont want those HMG HAs ramboing off and dying costing me 300res <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I love this quote. You found a strategy that works. If an alien team lames up the inside of their hive so bad, that it's that much easier to siege, you're now a "n00b" for adapting. If they see a ton of HA just chilling outside of a hive and they don't attempt to keep them busy or stop the siege, they've failed to adapt.

    You're just that much better a player and have evolved.

    To this, I'll one of my favorite quotes:
    "Keep the faith, brother" - Boondock Saints.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    I like to make the heavies fight it out.

    If there is alot of lame I will build some siege to help out, but I would still make the heavies go in instead of scanning ^_^
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    turret factories and phase gates give marines a false sense of security. A properly coordinated skulk rush can take down a phase gate before it is humanly possible to react, and they can have the Tfact go down shortly after. I find its better to spend the res on purchasing an armory and 1 more turret than to spend it on siege, because it makes the marines stay alert.
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    The dumb thing is when you are building it it says thta it doesnt attack players but ive died many a time from a siege turret.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    It's always optimal to use heavies as guards when building up a seige base. However, the problems lies with the cost. I mean, if you've got the cost to drop HAs for half the team AND still build a seige base, then I question the aliens' competence. Frankly at that point your team probably could've went in to the hive and finished it off. I mean, if I'm on the aliens team and I'm about to lose, I'd want the marines to come in with the heavies and blast everything to bits instead of seiging. If they come in we might get a HA kill or two, and we go down fighting. Most of the time the commander only seiges with heavies if his heavies suck and can't kill the last remaining hive (with only skulks and lerks guarding). Then as they seige we laugh at them for their incompetence.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited July 2003
    Duh. Didn't you know that sieging is considered cheap? Skulk rushes are also frowned upon in early game, especially if they succeed in taking down an IP. Webbing marines and then healing them to death is cheap. Jetpaking is cheap, but <i>nerfing</i> them on your server is <i>homolosexual.</i> Also, you are a hacker if somebody tries to attack you and misses. And finally, it is <i>mandatory</i> for the marines to relocate to the insides of vents when it becomes apparent that the aliens will inevitably win. (If this happens and you are an alien, be warned that using Scent of Fear and Spores is considered cheap, and pressing F4 or switching servers is considered lame.)

    <i><b>Hurry up and get here, 2.0! We need you! Stop the madness!!!</b></i>
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    <!--QuoteBegin--J D W+Jul 27 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J D W @ Jul 27 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The dumb thing is when you are building it it says thta it doesnt attack players but ive died many a time from a siege turret. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    They don't track and fire on players. But their blasts can hurt players.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The dumb thing is when you are building it it says thta it doesnt attack players but ive died many a time from a siege turret.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Splash Damage from impact on a nearby structure, or manual siege.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    If you have one hive, and I have two, and it was a struggle to hold those two, I am now probably in a position to attack you, but you are also probably have the Great Wall of China, and a lot of very grumpy skulks and lerks. It's a lot safer, easier, and actually more fun for the commander to at this point drop a tfac and a bunch (preferably 8) sieges, click scan, and watch the hive splatter in a fine puree of red glop all across the wall. That is, if hives actually splattered.
  • Ethan_McPhersonEthan_McPherson Join Date: 2003-07-28 Member: 18489Members
    I find it is much funner to go through the PG as aliens sometimes. Especielly after you killed all their men and they have no defenses in their base. But that isn't the point of this thread, so...

    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> My seige cannons shall stay ever vigilant over their hives.
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> Those who call me a 'n3wb' can face the power of my mighty seige
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> I shall adapt to their plans and surpass my enemy.

    Hey! That is preaty good. I think I have my self a signiture!
    Fall before the mighty <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> !
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    I don't think the little <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif'><!--endemo--> icons work in sigs.
  • Clan_HunterClan_Hunter Join Date: 2002-11-07 Member: 7499Members
    No but img tags do.
  • ALCALC Join Date: 2003-07-22 Member: 18344Members
    <!--QuoteBegin--elmo+Jul 25 2003, 04:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (elmo @ Jul 25 2003, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find that when aleins lose they tend to blame it on "lameness". Its just a case of being a bumch of sore losers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    elmo from the Nut clan server?
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <!--QuoteBegin--th0r0n^+Jul 27 2003, 05:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (th0r0n^ @ Jul 27 2003, 05:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The dumb thing is when you are building it it says thta it doesnt attack players but ive died many a time from a siege turret.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Splash Damage from impact on a nearby structure, or manual siege. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No fair. It shouldnt do that.
  • blimpblimp Join Date: 2003-03-12 Member: 14438Members, Constellation
    I joined marines on a team that I knew wouldnt respond to me. As it was 5 minutes left of the map, I thought I'd fool around for a while, building 2 tfs in base and getting a siege so everyone could see it(actually one tf was built by a foolish comm before me). Anyways, after a little while, a friend of mine joins the game, suddenly a guy asks for an RT in Mother(noname), and I give him one, amasingly, he guards it. And suddenly I have 3 people in Mother Interface, so we build another RT, get arms lab and upgrade armor, then tf, siege, 2 sieges, boom boom. Now aliens are going "WTH!?", because they saw our Siege in base. And now they are everywhere, really, but with lvl2 weapons and lvl1 armor they can't get us(muahaha).

    All the guys are really anxious to siege some more, so they just go to aux comm and ask for a tf, and as the nice chap I am, they get it. We win <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Game looked like it could not be done, as I had the worst team ever, but they surprised me, in a really good way.

    I slept well that night.
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