Structure Clustering
eaglec
Join Date: 2002-11-25 Member: 9948Members, Constellation
<div class="IPBDescription">and 2.0</div> A friend always clusters all the marine structures to make them easier to defend. I try to remember to do the same because it really works well.
I was wondering if the same tactic works in 2.0 and with the addition of electrified TF's or Rt's if you make them the center of the cluster do all structures benefit?
a side discusion, do you cluster structures to make them easy to defend or spread them to make them harder to attack?
I was wondering if the same tactic works in 2.0 and with the addition of electrified TF's or Rt's if you make them the center of the cluster do all structures benefit?
a side discusion, do you cluster structures to make them easy to defend or spread them to make them harder to attack?
Comments
I was wondering if the same tactic works in 2.0 and with the addition of electrified TF's or Rt's if you make them the center of the cluster do all structures benefit? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Originally, marine teams would always cluster all their buildings together in the middle of the base, and then use a single electric TF to defend them. The range on the electricity has since been reduced though. With the lower cost of turrets it's now a better idea to cluster your structures together, and then surround the cluster with a few turrets.
You can still sort of use electricity to defend other structures, but the range is limited and it doesn't work amazingly well.
Prior to 2.0y, anything was a target for gorge bile bomb. Since its splash damage radius was half a siege's range.
On a side note tf's in base is gonna screw up my skulk game since I'm a suicide building muncher
But wouldnt bilebomb now damage all clustered up structures, even with shrinked range? 80
I mean, in 1.04 bilebombs are 3rd hive ability.
Now its 2nd hive ability in 2.0.
So maybe clustering is an overall bad idea?
So this won't work..
The picture was from a relocation to Waste hive, and the ip's were at the bottom of the ladder so it was a major hassle for marines to get ammo. Hardly any of them bothered in the end because they knew I'd drop plenty when they needed it.
No, because if buildings are that close the skulks are easy fodder
If buildings are far apart is ok too, unless your team is really stupid (which can happen on pubs)
but if buildings are near each other, and especially if the room you're in is cramped, *that* will give skulks enough cover to be a nightmare
All the beta comms seem to have this newbie idea of clustering around an elec TF. Thank god once it gets released we'll see lots of other strats (better)!