Structure Clustering

eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
<div class="IPBDescription">and 2.0</div> A friend always clusters all the marine structures to make them easier to defend. I try to remember to do the same because it really works well.

I was wondering if the same tactic works in 2.0 and with the addition of electrified TF's or Rt's if you make them the center of the cluster do all structures benefit?

a side discusion, do you cluster structures to make them easy to defend or spread them to make them harder to attack?

Comments

  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--eaglec+Jul 24 2003, 01:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Jul 24 2003, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A friend always clusters all the marine structures to make them easier to defend. I try to remember to do the same because it really works well.

    I was wondering if the same tactic works in 2.0 and with the addition of electrified TF's or Rt's if you make them the center of the cluster do all structures benefit? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Originally, marine teams would always cluster all their buildings together in the middle of the base, and then use a single electric TF to defend them. The range on the electricity has since been reduced though. With the lower cost of turrets it's now a better idea to cluster your structures together, and then surround the cluster with a few turrets.

    You can still sort of use electricity to defend other structures, but the range is limited and it doesn't work amazingly well.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    Wouldnt that be a perfect target for the new 2nd hive gorge bile bomb? 8o
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    I'm too aesthetic to do that anyway. I want my bases to look nice and still be functional, as well as symmetrical.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--Gargamel+Jul 24 2003, 05:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jul 24 2003, 05:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wouldnt that be a perfect target for the new 2nd hive gorge bile bomb? 8o <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Prior to 2.0y, anything was a target for gorge bile bomb. Since its splash damage radius was half a siege's range.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Well I heard a suggestion the other day that mike work really well for those who dont like clutter and still wanna defend. With turrets cheaper it makes this a bit more viable. put your turrets around the outside so they are not bunched up and they cant be strafed anymore, with the new tracking I think it would make them even better. And clustering your buildings in 1.04 is bad because it gives skulks cover. Not to mention never build 2 ips next to eachother.

    On a side note tf's in base is gonna screw up my skulk game since I'm a suicide building muncher
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    <!--QuoteBegin--TeoH+Jul 24 2003, 06:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TeoH @ Jul 24 2003, 06:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Prior to 2.0y, anything was a target for gorge bile bomb. Since its splash damage radius was half a siege's range. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But wouldnt bilebomb now damage all clustered up structures, even with shrinked range? 80
    I mean, in 1.04 bilebombs are 3rd hive ability.
    Now its 2nd hive ability in 2.0.
    So maybe clustering is an overall bad idea?
  • EclipseEclipse Join Date: 2003-01-18 Member: 12444Members
    I hate clustering, both as a comm and as a marine, spread out bases are easier to defend as the aliens can really only gang destroy one building at a time, making focused fire more effective. Where as when everything is close they can sneak into a little nook and use the building for cover while they chomp away and hurt 2-3 things at once.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Whether it is 1.04 or 2.0, put the arms lab and proto lab against a wall so they are harder to attack, just like you would normally do with a tf. Marines never have to use these structures, so they don't need to be accessible. Also, this will help keep them out of the way of other things, such as the armory.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    A few seem to have misunderstood "clustering". I don't mean putting the thinks in a tight group but putting the structures as close as possible so that there is no room for a skulk to get in between. The image attached shows what I mean - this mini-base was very successfull and survived quite a long time under heavy attack. It had just 4 turrets surrounding it.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    What about the opposite? Putting the buildings along the rooms walls then the turrets in the middle of the room. Seems like that would make it harder for skulks to circle strafe.
  • Creepin_JeezusCreepin_Jeezus Join Date: 2002-11-15 Member: 8801Members, Constellation
    no, i dont like that, its kinda lame. and it does looks really silly.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    My understanding is that marine structures no longer stack in 2.0...

    So this won't work..
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Well, if you stack them neatly enough you can make them all in their, and get electricity, and get a few turrets but it also makes for a nice target if they can sneak in <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Even if you can make your base look like that picture, your marines will hate you every time they have to go from the ip to the armory. Also, it could lead to people waiting in line to hump the armory, which would definitely be a bad thing. Then again, people might start ignoring the armory altogether, which could be a good thing.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin--i'm lost+Jul 26 2003, 08:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jul 26 2003, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Even if you can make your base look like that picture, your marines will hate you every time they have to go from the ip to the armory. Also, it could lead to people waiting in line to hump the armory, which would definitely be a bad thing. Then again, people might start ignoring the armory altogether, which could be a good thing. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The picture was from a relocation to Waste hive, and the ip's were at the bottom of the ladder so it was a major hassle for marines to get ammo. Hardly any of them bothered in the end because they knew I'd drop plenty when they needed it.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin---= Vicious =- Eclipse+Jul 25 2003, 01:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-= Vicious =- Eclipse @ Jul 25 2003, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate clustering, both as a comm and as a marine, spread out bases are easier to defend as the aliens can really only gang destroy one building at a time, making focused fire more effective. Where as when everything is close they can sneak into a little nook and use the building for cover while they chomp away and hurt 2-3 things at once. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, because if buildings are that close the skulks are easy fodder

    If buildings are far apart is ok too, unless your team is really stupid (which can happen on pubs)

    but if buildings are near each other, and especially if the room you're in is cramped, *that* will give skulks enough cover to be a nightmare
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Personally, I prefer for the base to be spread out as much as possible. It makes it alot easier for marines to move about, alot harder for one gorge to take your entire base with a few bilebombs, and its just generally easier to defend.

    All the beta comms seem to have this newbie idea of clustering around an elec TF. Thank god once it gets released we'll see lots of other strats (better)!
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    I never knew you clustered things. You did put the arms lab and the proto together though on that one where you kicked me.
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