What Will The Player Dimmensions Be For Ns 2.0?
WarpZone
Join Date: 2002-11-03 Member: 6264Members
<div class="IPBDescription">I wish the damn "search" feature worked</div> First of all, I can't even find the old values in the <a href='http://www.natural-selection.org/MappingGuidelines.htm' target='_blank'>v1.04 Mapping Guidelines.</a> But I heard the Onos is going to be bigger in 2.0, so I need to know how much bigger he's going to be so my map will be 2.0 compatible. And if someone could please state, for the record, the player/skulk/etc dimmensions, that would be helpful too. I don't like to have to playtest to find this stuff out.
When you update the Mapping Guidelines for 2.0, please include this important information. Also, <i>please</i> fix the forum search function soon. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
When you update the Mapping Guidelines for 2.0, please include this important information. Also, <i>please</i> fix the forum search function soon. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Comments
A skulk/gorge/lerk/crouching marine/crouching fade is 32 units wide and 36 units tall.
A fade/marine/crouching onos is 32 units wide and 72 units tall.
And an onos is 64 units wide and 108 units tall.
Remember that a hole has to be at least .00001 units wider than a player or the player can't fit through. If a skulk tries to crawl through a vent exactly 36 units high he won't be able to get in.
(Almost forgot. Anyone still using Hammer, remember that Hammer drops decimals, so a skulk won't be able to fit through a vent 36.5 units high unless you use Quark)
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for instance:
player AND dimension AND 2.0
that said I couldn't get it to work in a test with that either..... oh well, I guess ask NerdIII
So, any word yet on the 2.0 player metrics? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Anybody?
Exactly the same as in 1.04 as far as I know. The appearance of the Onos might have been modified to make it fit it's hull better, but it's hull is still the same size as it ever was.
<b>Direct Onos Movement -</b> The largest alien requires has a bounding box that measures 64x64x108 units
I hope this information is accurate.
But if the onos size didn't change, why was ns_nancy reclaimed? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I assume it was compiled with standard half-life hulls rather than NS sized hulls