Ns_settlement screenshots

HowlingHowling Join Date: 2002-01-26 Member: 97Members
Well here are the first 2 screenshots I deem ready to release publicly. Lots of work still to be done and the bsp is already 1.14 megs large. The Ready Room's already done but untill I get the custom particles working I don't even dare to show it off. So, here are 2 screenshots showing off a piece of corridor leading from the machine room to the computer room (of which a piece is shown in the 2nd screenshot). The compy room is close to the 1st hive (check the <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=199" target="_blank">NS Settlement Plan</a> for more info).

<img src="http://www.thepitnetwork.com/in_dev/ns_sett1.jpg" border="0">

<img src="http://www.thepitnetwork.com/in_dev/ns_sett2.jpg" border="0">

edit: the map has only been compiled quickly. No full compile yet.

Comments

  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    not bad looking. could use a lot of texture work though.  lighting is also a little basic.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    What's going on in the background of the first pic, there?
    I mean, looks good.  I'd say the textures on the wall supports are a bit too stretched vertically, and I'd definitely lose the HL computer textures.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looking good! I remember really liking this map's layout.

    As far as criticism goes:
    I would add some supports or some other kind of detail along the long wall in the second pic.. seems a bit plain (but then again you're getting this from someone who doesn't quite understand the concept of limiting detail <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> ) , introduce some colored lighting (subtle), and add a sort of trim or something around the large door in the first pic (I can never make a good door though, so...).

    Overall, great work <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    also pay attention to the floortexures on the first shot.
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    Lots of details indeedee still to be added yes, I know. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    This map is going to be the largest I have ever built so i'm building the main layout first before adding details such as door trims and extra lighting.

    And in the first pic you see a subtle machine error. A small alarm, red light and those zaps randomly occur for a nice effect.

    For the computers; hey, I needed to do something for now, right? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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