Resetting Weld Targets
kow
Join Date: 2003-06-19 Member: 17524Members, Constellation
<div class="IPBDescription">hi2u!</div> Basically I've got a weld point, which fires some exploding crates when triggered, which in turn break glass. On the start of the second round, welding wont fire the crates, and chomping the crates makes them explode, but wont make the glass break.
I've created a trigger_random, set shortest and longest fire time to 0, and delay before reset to -1, start on flag set.
the trigger_random targets two trigger_relay, both set to on, one points to the window, and another to the crates.
any ideas?
I've created a trigger_random, set shortest and longest fire time to 0, and delay before reset to -1, start on flag set.
the trigger_random targets two trigger_relay, both set to on, one points to the window, and another to the crates.
any ideas?
Comments
I haven't seen any mention of this in the NS 2.0 change listings, but it may have been silently fixed.
the breakable unbreaks fine at the beginning of round 2, it just wont break again.
What effect are you trying to achieve with the func_breakables? If it isn't fixed there's probably a way around it.
What effect are you trying to achieve with the func_breakables? If it isn't fixed there's probably a way around it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
basically it's just a fun map. the aliens are divided from the marines by a big glass wall. the marines can destroy it by welding a weld point, which in turn makes some crates explode on the other side of the glass, which make the glass break. or the aliens can just chomp on the crates and make them explode, and in turn also break the glass.