X-cagey Compile

bluemanblueman Join Date: 2002-04-09 Member: 399Members
edited July 2003 in Mapping Forum
<div class="IPBDescription">bug?</div> im using Cagey tools and i got this error.

GatherLight:
Warning: Too many direct light styles on a face(?,?,?)


(34.60 seconds)
GatherLight:
(51.79 seconds)
Warning: Too many direct light styles on a face(?,?,?)

Warning: Too many direct light styles on a face(?,?,?)

Warning: Too many direct light styles on a face(?,?,?)

Warning: Too many direct light styles on a face(?,?,?)

Warning: Too many direct light styles on a face(?,?,?)

Warning: Too many direct light styles on a face(?,?,?)

erm....the other tools i used (really old) when this happened, told me the coordinates of the face so it was easy to fix, but now i cant, as i get ?,?,? . is there any command or something that can help me? x_Cagey help me please!!!

Comments

  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    edited July 2003
    The error message appears this way because of new code introduced by Laurie's texlight additions (introduced in Merl's version 1.6.1 IIRC). The question marks are hardcoded into the texlight version of the error message.

    Here's an older thread about the problem, see my response about 2/3 down the first page: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=30169' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=30169</a>

    1.7p10 no longer requires the "-oldmath" switch, so you can safely ignore that part.

    The error message should actually read "Warning: Too many light styles on a face (#,#,#)" because the form without coordinates is occuring in most cases while light bounces are being calculated (so the light styles are no longer "direct"). I'll fix the message to read that way (including putting coordinates in if that information is available to the function tossing the Warning) for the next release which should be out very soon (see thread here <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=38884' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=38884</a>).

    EDIT: I've changed the error messages so that they give coordinate information for the location that has too many lightstyles and no longer say "direct" when the light may have already bounced. I've also changed the error reporting so that only the first warning of this type is given by default -- if you use the -verbose switch on HLRAD it will report every time this problem occurs. I had already partially limited the number of reports because in many cases this error will be thrown thousands of times if it is thrown once. Now that actual coordinate information is specified it makes sense to give the mapper the option of seeing all of those messages. 1.7p11 will contain the changes.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    let me put this a tad more simple <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> basically means you have to many light entity sources in one area <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i think about 5 is limit near each other might be wrong tho
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
  • NayNay Join Date: 2002-06-09 Member: 741Members
    lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Nay+Jul 23 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jul 23 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->basically means you have to many light entity sources in one area <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i think about 5 is limit near each other might be wrong tho<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nope, there isn't a limit to the number of light sources in an area. There is a limit to the number of light <i>styles</i> in an area, where each style is defined by the "style" and "targetname" properties of light entities or brush entities that define the "style" attribute.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    yeah thats what i meant
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--QuoteBegin--Nay+Jul 23 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jul 23 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah thats what i meant <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sure <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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