2.0 Request And Reminder
Young_Trotsky
Join Date: 2003-01-14 Member: 12285Members
<div class="IPBDescription">Tech tree and structure parasite colour</div> Just wondering if a PT/Vet/Dev could make a new marine tech tree diagram like the one Frogg did ages ago, maybe Frogg could renew his with any new values/upgrades? It would be nice to know what everything needs and costs before we get our hands on it.
Reminder: I said a whille back that it would be cool if paraistes were different colours for buildings (probably green) to prevent confusion. In 1.04 it is easy to think that a turret farm is a group of marines or that a res node is a rine waiting to cap or whatever. It would be cool if parasite/visible marine structures showed up on hive sight in a different colour from actual marines imo, yellow for marines and green for structures would be cool.
Reminder: I said a whille back that it would be cool if paraistes were different colours for buildings (probably green) to prevent confusion. In 1.04 it is easy to think that a turret farm is a group of marines or that a res node is a rine waiting to cap or whatever. It would be cool if parasite/visible marine structures showed up on hive sight in a different colour from actual marines imo, yellow for marines and green for structures would be cool.
Comments
devicenull has joined the game.
devicenull has joined the game.
Haven't seen it in the changelogs
Also.. I wonder in ns_hera if you can build on that top part where the comm chair is.. cant build there now.. its kinda annoying
(<i>Yep, this should be fixed now</i>)
No longer a problem.
<a href='http://nonoobs.com/public/Draco/CommGuide/index.html' target='_blank'>Here</a>
Edit: cool coil, cool.
Speaking of which, is the bug where comm chair parasites stick around after it's destroyed fixed in 2.0? It drives me INSANE when people parasite comm chairs, and I honestly can't think of a single reason for them to be doing so besides just to **** people off once it's destroyed.