Fun_glass
SjN
Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
<div class="IPBDescription">meh 1st map. fun map.</div> <i>A glass standing between marines' and aliens bases. Marines have to get jetpacks, and use them to fly up a very long distance through a glass tube to weld the weldable spot, once they finish welding it, the glass that stands between the marines and the aliens breaks, and they start fighting.
Marines should hurry up and break the glass, before aliens get 3 hives and onos.
there's more. read the attached readme file and play the map.</i>
edit; ugh btw, marines are very **** off! because aliens killed barney! !!!
edit; I submited my map to nsworld <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=245' target='_blank'>you could rate it here ;p</a>
<b>EDIT: I added .res file, so clients will be able to download the wad/sound files from the server when the ydon't have it.
so, you gonna have to redownload fun_glass.zip and grab the .res file from fun_glass/maps/fun_glass.res</b>
<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>
<img src='http://www.polarhome.com:793/~sjn/maps/screen1.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen11.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen12.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen13.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen14.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen2.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen3.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen6.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen7.jpg' border='0' alt='user posted image'>
<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>
Marines should hurry up and break the glass, before aliens get 3 hives and onos.
there's more. read the attached readme file and play the map.</i>
edit; ugh btw, marines are very **** off! because aliens killed barney! !!!
edit; I submited my map to nsworld <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=245' target='_blank'>you could rate it here ;p</a>
<b>EDIT: I added .res file, so clients will be able to download the wad/sound files from the server when the ydon't have it.
so, you gonna have to redownload fun_glass.zip and grab the .res file from fun_glass/maps/fun_glass.res</b>
<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>
<img src='http://www.polarhome.com:793/~sjn/maps/screen1.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen11.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen12.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen13.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen14.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen2.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen3.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen6.jpg' border='0' alt='user posted image'>
<img src='http://www.polarhome.com:793/~sjn/maps/screen7.jpg' border='0' alt='user posted image'>
<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>
Comments
yap
Ah, the grates: You set their rendermode to texture. This is *sometimes* ok, for example when you have a shiny metal ladder, because 'texture' draws the texture as is, with no shadows and smooth gradiants from solid to transparent parts. If you want it to be lit use 'solid' rendermode. This will also make the borders sharp. I also did this wrong in my first map. But then again your textures on the boxes are not aligned, so I think this is rather more a test map to get a feeling for NS mapping, right?
<img src='http://www.polarhome.com:793/~sjn/maps/screen14.jpg' border='0' alt='user posted image'>
Woah, It's a camera. Look at the rest of the screenie. It shows the gorge eating barney below the "picture of barney getting eaten"
woah, its a screen grab converted to a texture
look at the position of the gorge in relation to barney.
in the "camera", the gorge is licking barneys head
in the map, the gorge is standing at right-angles to barney
Also, I found it impossible to weld that pesky weld spot at the top of the glass tube. I ended up killing myself
20 or so times, and then turning on cheats and putting gravity at 0.
How do you stay there<span style='font-size:30pt;line-height:100%'>?</span>
[edit]
stupid typo
yea, i fall like 3-5 times before i finnaly weld it.
my friends with 100 fps can weld that spot without dying even once. grr!
But 100 FPS creates another bug: I can't climb ladders without jumping on them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->