Fun_glass

SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
edited July 2003 in Mapping Forum
<div class="IPBDescription">meh 1st map. fun map.</div> <i>A glass standing between marines' and aliens bases. Marines have to get jetpacks, and use them to fly up a very long distance through a glass tube to weld the weldable spot, once they finish welding it, the glass that stands between the marines and the aliens breaks, and they start fighting.
Marines should hurry up and break the glass, before aliens get 3 hives and onos.
there's more. read the attached readme file and play the map.</i>

edit; ugh btw, marines are very **** off! because aliens killed barney! !!!

edit; I submited my map to nsworld <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=245' target='_blank'>you could rate it here ;p</a>

<b>EDIT: I added .res file, so clients will be able to download the wad/sound files from the server when the ydon't have it.
so, you gonna have to redownload fun_glass.zip and grab the .res file from fun_glass/maps/fun_glass.res</b>
<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>


<img src='http://www.polarhome.com:793/~sjn/maps/screen1.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen11.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen12.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen13.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen14.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen2.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen3.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen6.jpg' border='0' alt='user posted image'>

<img src='http://www.polarhome.com:793/~sjn/maps/screen7.jpg' border='0' alt='user posted image'>



<a href='http://www.polarhome.com:793/~sjn/maps/fun_glass.zip' target='_blank'>Download</a>

Comments

  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    He he he, downloading now. Whats to stop the marines from just sieging though?
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    neg, the hives are far away.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Note that 2.0, which is releasing in just over a week, affects jetpack discharge rates. I'd probally get ready to release a v2.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    <!--QuoteBegin--Redford+Jul 22 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jul 22 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Note that 2.0, which is releasing in just over a week, affects jetpack discharge rates. I'd probally get ready to release a v2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yap
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I'll probably be putting this into voting rotation the day I get back from Washington. Congrats on your first map bro <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    First map? *looksoverthepicturesagaintofindnewberrors*
    Ah, the grates: You set their rendermode to texture. This is *sometimes* ok, for example when you have a shiny metal ladder, because 'texture' draws the texture as is, with no shadows and smooth gradiants from solid to transparent parts. If you want it to be lit use 'solid' rendermode. This will also make the borders sharp. I also did this wrong in my first map. But then again your textures on the boxes are not aligned, so I think this is rather more a test map to get a feeling for NS mapping, right?
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    hehehe I just noticed the picture of barney getting eaten on the wall of the picture with barney in it.... Yea, that just didn't make a lot of sense.
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    <!--QuoteBegin--Xzilen+Jul 22 2003, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jul 22 2003, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehehe I just noticed the picture of barney getting eaten on the wall of the picture with barney in it.... Yea, that just didn't make a lot of sense. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <img src='http://www.polarhome.com:793/~sjn/maps/screen14.jpg' border='0' alt='user posted image'>
    Woah, It's a camera. Look at the rest of the screenie. It shows the gorge eating barney below the "picture of barney getting eaten"
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    wow... sounds... boring. how much jp "maps" will be released in the next month? cause I know what to avoid.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Gimpy Doodly Doo+Jul 22 2003, 06:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gimpy Doodly Doo @ Jul 22 2003, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Woah, It's a camera. Look at the rest of the screenie. It shows the gorge eating barney below the "picture of barney getting eaten" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    woah, its a screen grab converted to a texture

    look at the position of the gorge in relation to barney.

    in the "camera", the gorge is licking barneys head

    in the map, the gorge is standing at right-angles to barney
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    edited July 2003
    It is a texture. Checked it in game.

    Also, I found it impossible to weld that pesky weld spot at the top of the glass tube. I ended up killing myself
    20 or so times, and then turning on cheats and putting gravity at 0.

    How do you stay there<span style='font-size:30pt;line-height:100%'>?</span>

    [edit]
    stupid typo
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    LOL
    yea, i fall like 3-5 times before i finnaly weld it.
    my friends with 100 fps can weld that spot without dying even once. grr!
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    This bug is already cleared. We just have to wait for the release of 2.0
    But 100 FPS creates another bug: I can't climb ladders without jumping on them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • InafiscisisInafiscisis Join Date: 2003-04-30 Member: 15965Members
    I suggest adding a ledge or some kind of ramp there to make it possible to weld without dying.
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    If I had a million res nodes...
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    hi, who are you and what do you want to say? Origineller nick!
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