Yet Another Noobish Question

RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Search Results Were Too Complicated...</div> I'v tried and tried and tried, but I just cant get glass to work properly.
Same goes for gratings and ladders.

Could anyone explain it in layman terms?

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    this is quite simple.
    make teh object in question a func_wall
    then you can set the render mode.
    (solid is teh best choice for grates railings etc)
    then set the render ammount.
    (0 is transparent completely and 255 is completely opaque.)


    render modes determine how the engine treats teh poly setting it to solid will drop teh parts of teh face that are true blue(0,0,255)
    by contrast teh additive sets the black transparent and will only render full bright, changing the ammount will change the over all transparency.

    questions?
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Glass- for unbreakable glass, make it a func_wall with render mode "texture" and render amt. 96(ish, depends on how transparent you want it; higher numbers = more opaque). Breakable glass is the same, except that you should use func_breakable.

    Ladders/Grates-use a texture with the "{" prefix. Make it a func_wall, set render mode to "solid", and render amt. to 255. Note that for a ladder to work, you need a separate, invisible entity called "func_ladder". Put this right in front of the visible ladder.
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    I like using a func_breakable as unbreakable glass better, because it gives the glass decals and bullets hitting glass noises (just set the material to unbreakable glass).
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    People stop using additive for glass. Why should the glass glow? Use texture for everything but glowing holograms!
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    The problem is, texture is fullbright. Depending on the circumstances a slight glow from additive may be less noticable than the brightness of texture.
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