Map Crashing...

OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
edited July 2003 in Mapping Forum
<div class="IPBDescription">Compiler has NO errors!</div> Ok, I am confused at the moment as to why my map keeps crashing. I have no leaks, I didn't break any compiler rule or anything. Though, I don't think that seems to be the problem, I am wondering if there is ANY <b>entity</b> that will cause half-life to crash while running my map on the NS mod.

Entities suspected:
func_train
path_track

If that is not causing it. Could it be because of any custom textures? If so, what could it be? Is there certain names that textures cannot use? Or if i have a certain color on a texture that cant be rendered on half-life could that cause this crash? Can it crash if i have the + textures numbered up wrong, or if i used the wrong one to start with....

I tried with -wadinclude and then just putting wad in the ns folder.

None worked. When the maps loading, i receive this error (refer to picture) under that shows up to which point in the console it reached before crashing(Probably always crashes at that point if its going to crash.)

This error usually comes out for leaks. But I do not have one =/

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Im not too sure on this one but the things I suspect are

    - More than 4MB Texture Memory Used and you haven't told HL you want up to x amount of mb
    - Just randomly cut bits out of your map and save it to a different file name and then try, progressively do this until the error stops
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Log file would help too. It could be almost anything.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    xp comes up with that once in a while

    if its conatnt, look at the tommy14 errors list at <a href='http://www.slackiller.com/tommy14/errors.htm' target='_blank'>http://www.slackiller.com/tommy14/errors.htm</a> for posible issues

    amckern
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited July 2003
    I have NO COMPILE errors. I have 2 small rooms. I am using 200-300k of custom textures.

    There error was occuring on the func_train and path_track for some reason.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    put a soild brush over the path tracks/funk train

    also did u do the check for problems? map>check for problems

    amckern
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    That sounds sort of like a variation on an alloc_block:full error. Maybe try restarting your comp? Ok. If It's an entity problem then putting a solid brush over it won't help anything. Backup your map then delete the func_train and see if it compiles. If it does then double check all the parameters for the func_train. If you have something set unusually it might cause a problem, trains seem a little screwy in NS. If it doesn't compile then delete the path_corners too and try it again. Same as above. Hrmm, I just read you post again and you said path_track. I've been using path_corners so I'm not even sure if path_tracks work in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> If you can't figure it out but you can narrow it down to a few entities, post about what kind of specifics you have them set at.
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