2 Questions

GolathGolath Join Date: 2003-05-20 Member: 16532Members
Does nancy really have to go? there is a program called BSP to MAP. It can convert a BSP file (the map file that you play with) to a MAP file, (the file that you edit). It works on half-life even though it was originaly made for quake. I have used it before, but not on NS maps. So you can fix nancy without having the original source MAP or RFM (or whatever) files. Heres the link <a href='http://www.cop-team.org/tutorial/swat3_winbsp.htm' target='_blank'>http://www.cop-team.org/tutorial/swat3_winbsp.htm</a> And also just something i wanted to know... What if you digest a marine, then evolve into a skulk?

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Why don't you try it ?
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    Good idea lol. Very fast to reply.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Let us know.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    Damn dont work. Ns must have some copyright map protection or something. All the custom ns maps work but official dont. There are more converters out there. Search and see if you can find more, search in any searchengine 'bsp to map halflife' and try different ones. Also try adding removing words from the seach.
  • n4s7yn4s7y Join Date: 2003-04-18 Member: 15627Members
    <!--QuoteBegin--Go|iath+Jul 19 2003, 03:33 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Go|iath @ Jul 19 2003, 03:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What if you digest a marine, then evolve into a skulk? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You get a very fat skulk.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    The latter is actually a damn good question, I don't suppose many people evolve from onos to skulk
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    re: First question - Just... let it die. It needed to go.
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    well servers could still play ns_nancy as a custom map then?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    it's not been removed because it's not good, only because of stuck issues.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    Trying to get a .map from a .bsp is just like trying to get a fully-layered photoshop image from a .jpg - it ain't going to happen. Too much information is "lost" in the compile.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    you can't evolve when digesting
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited July 2003
    So essentially, unless someone recreates the .map file by starting over from scratch, ns_nancy is OUT. This sounds like a lot of work, but I'm sure somebody would volunteer if it were suggested officially (and I believe the original mapper would give the thumbs-up too). It would still be LESS work than making the map from the beginning was.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin--Maus+Jul 19 2003, 06:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jul 19 2003, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Trying to get a .map from a .bsp is just like trying to get a fully-layered photoshop image from a .jpg - it ain't going to happen. Too much information is "lost" in the compile. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Are you sure of that? I have converted other maps and they worked well. Or is it only NS maps which suffer becasue they are complex or something? And also custom NS maps convert well, and besides even if it does not convert all of the entities, or all of the textures or what ever you will still have the base of the map. Then you can just add all the crap after right? That's if you find a working decompile program.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    edited July 2003
    *yes, you dont need to highlight swears in other posts. I would explain it all here why it didn't, but frankly, I dont have the time to right now*
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, I have a friend who is in the process of 'reclaiming' Nancy, mostly just to see if it can be done. Won't be anywhere near the state that would be needed for inclusion in v2.0 (especially as the map deadline has already passed, IIRC), so it's mostly a fool's errand unless it's wanted back in a future revision, and he can reconvert it in a satisfactory fashion.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Goliath - I'm sure repeating it in bold is <i>exactly</i> what the mods would like you to do... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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