[2.0] How Did The Bh Was Removed?

DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
<div class="IPBDescription">technical implications...</div> Don't worry it's not a discussion on BH <i>per se</i>, but about the way it was blocked.
Is there some kind of landing slowing like in CS?

If that's so, i'd like to underline that simply jumping is extremely important in close combat with skulks and the friction as you land can be very difficult to handle...

So, how the physics works in 2.0?

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    As far as i can determine from the changelog, it is like CS, but again as far as i determine, not as substantial as CS's, since that is really OTT in my opinion.

    I'm glad that this is implimented, in my opinion (i am not trying to start yet ANOTHER bhopping "debate") since bouncing around like a damn kangaroo seems a bit silly for a marine to be doing.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Only your speed is nerfed after the second consecutive jump without moving inbetween jumps. YOu can keep jumping the same height, so jumping up crates is not a problem, like cs. Also only marines got the Bhop Nerf, the skulks can still bhop.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    This got me thinking. Considering that many of the maps take place in space...

    FOr example. NS Nancy- Space ship in space (duh). ALiens infest a certain area and damage the ship. The artifical gravity is broken.

    Is it possible to make it like (Perhaps make like a certain room in a space ship or map area have a different "gravity" then the rest of the map?

    Like maybe a long or tall tunnel where you can jump off a wall or shoot and it would propell you backwards...

    You know what I mean. This would give certain areas of map a cool twist and it would be a cool effect not done before. Areas of a map with partial or 0 gravity.
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    dunno if trigger_gravity was fixed for 2.0, but it's broken in 1.0x
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