[2.0] How Did The Bh Was Removed?
DEMIURGO
Join Date: 2003-06-21 Member: 17565Members
<div class="IPBDescription">technical implications...</div> Don't worry it's not a discussion on BH <i>per se</i>, but about the way it was blocked.
Is there some kind of landing slowing like in CS?
If that's so, i'd like to underline that simply jumping is extremely important in close combat with skulks and the friction as you land can be very difficult to handle...
So, how the physics works in 2.0?
Is there some kind of landing slowing like in CS?
If that's so, i'd like to underline that simply jumping is extremely important in close combat with skulks and the friction as you land can be very difficult to handle...
So, how the physics works in 2.0?
Comments
I'm glad that this is implimented, in my opinion (i am not trying to start yet ANOTHER bhopping "debate") since bouncing around like a damn kangaroo seems a bit silly for a marine to be doing.
FOr example. NS Nancy- Space ship in space (duh). ALiens infest a certain area and damage the ship. The artifical gravity is broken.
Is it possible to make it like (Perhaps make like a certain room in a space ship or map area have a different "gravity" then the rest of the map?
Like maybe a long or tall tunnel where you can jump off a wall or shoot and it would propell you backwards...
You know what I mean. This would give certain areas of map a cool twist and it would be a cool effect not done before. Areas of a map with partial or 0 gravity.