I Need Help Editing Smds

PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
<div class="IPBDescription">no one's responding on my other thread..</div> Okay this is an overview of what I've done so far;

I began by taking my female marine head and editing it onto the male body after resizing him, I did not do this in MilkShape I did it in a program called Metasquia. After I imported the *.3ds model that I had edited together into MilkShape I deleted the old marine model and placed the new female over the skeleton. After this I went through all the joints and bones assigning vertices to joints. Now I exported this, as reference not as sequence, then compiled my model. It didn't work, it wouldn't compile. My guess is that it's because I have yet to edit the marine_jetpack.smd. What I'm here to ask is will anyone tell me how to use my female model in the jetpack smd. I don't want to go through a painstaking operation of assiging vertices again (I'm exaggerating didn't take that long) Once I've gotten both smd files in order I will need someone to tell me how to skin, trust me word of mouth from an expert means much more than a tutorial. I accomplished more with this model with help from people on this forum than from the three tutorials I read completely. After that compiling should be a breeze and I'll see if this baby works, so.... Anyone care to help me?

Also if anyone would possibly just take this burden off my hands and maybe finish this lovedove up without me I would also be appreciative.

I'm posting the model below as an attachment.

Comments

  • def_onedef_one Join Date: 2002-05-21 Member: 641Members, Retired Developer, NS1 Playtester, Contributor
    can you post the error you get from the studiomdl compiler? also, the jetpack ref smd doesnt have anything but the jetpack.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    Putting the jetpack on itsn't all that difficult anyway. Here's how:

    Getting a JP:
    (1) Load a model with the jetpack on (eg the efault jetpack marine)
    (2) Delete ll but the jetpack, then save the JP somewhere (I find it handy to have a JP model saved for whenever I need it anyway)

    Putting it on:
    (3) Load your female marine into milkshape (loading both triangles and the skeleton in the wee checkbox), then load the jetpack (if you saved it as a .ms3d file you'll need to use "merge", if you saved it as a smd you'll need to import it as a smd, with ONLY "triangles" selected in the checkbox)
    (4) Move the JP around until you're happy with its position, then assign it to the "Spine 3" bone.
    (5) Export it all, and voila - a female marine with a jetpack.

    ---

    But as def_one said - if you post the error you get that'll be useful if it's not just something to do with th jetpack version.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited July 2003
    You guys are wrong about the jetpack submodel. The jetpack submodel includes the default marine in it. It is unorthodox for the original marine to be there, but that's how the NS team decided to do it.

    To Flaw:
    Just stick a jetpack on the back of your non-jetpack marine and export it as marine_jetpack.smd. The jetpack marine uses the exact same skeleton, so you won't have to reassign anything. Only assign the jetpack to whatever should be controlling it, neck 1 or whatever.

    And regarding skinning. Good luck. I'm still figuring that out myself.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    I thought we'd established in the other thread that as the model parts you have used are <i>already</i> skinned, there was no need really?
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    edited July 2003
    Okay... Alright.... This is horrible and it marks the end of my trying to assign bones. Take one look at this, rub your eyes, and look again. I couldn't believe it at first sight either. The upside is I know how to compile models, the downside is I can't assign joints worth a damn.

    Oh and Elvis, I didn't pick up on that much. But it wouldn't have helped if I did, being as I edited the model outside of MilkShape. I need someone to assign the bones on these two.... I apparently have no clue what I'm doing.
    gah.jpg 49.9K
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Never ever change anything in a reference model apart from vertex alignment.
    The smalles bone changing (draging acidently) converts your model into Earth Worm Jim.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Short version of what ollj just said. You moved a joint. Baaaaaaaad.
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