Entities Packet List...
OneSneakYmousE
Join Date: 2002-12-02 Member: 10389Members
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What's this? How do I fix it?, I have no errors in my compile log, this just keeps listing when I'm playing....won't stop:
I compiled -full. I'm not sure where I have to many entities....Is there a way to find out?
What's this? How do I fix it?, I have no errors in my compile log, this just keeps listing when I'm playing....won't stop:
I compiled -full. I'm not sure where I have to many entities....Is there a way to find out?
Comments
Besides, too many entities slow down the servers...
Essentially yes, what the player sees in gl_wireframe 2. If you had to many visible entities on your entire map you would have gotten a max_map_models error in the compile. Keep in mind the entity visibility is determined differently then polygon visibility and so large entities can be visible some distance away from where they acctually are.
now entities are not only pipes, doors and buttons. every player, sound, mine, shell, special effect ... uses one or more entities.
As soon as you see too much entities the HL engine just does not show them.
as soon as there are more than 1024 entities active at once it crashes.
e.g. a mine put on a wall:
- one ent for the model
- one ent for the red line
- one ent for sounds
- one or more ents for exploding sprite
- ...
this is the reason why minespawn crashes servers.
2048 - HL entity limit (all entities)
1024 - limit of active entities that 'do' something or can be used
250 - limit of entities in a certain radius as specified by Flayra and the info_mapinfo
right?