Ns_blow_b2
amckern
Join Date: 2003-03-03 Member: 14249Members, Constellation
<div class="IPBDescription">Update to ns_blow</div> Ok all
NS_Blow has had a small update
The lighting in the cave has been updated, and the count down now works right, the count down trigger is also under the spawn points, so it starts as soon as some one gets onto a team
the zip now has the right folder layout - so stright extraction can be made
download from <a href='http://spns.thehivemind.org/amckern/ns_blow_b2.zip' target='_blank'>http://spns.thehivemind.org/amckern/ns_blow_b2.zip</a>
old screens at <a href='http://spns.thehivemind.org/amckern/ns_blow.html' target='_blank'>http://spns.thehivemind.org/amckern/ns_blow.html</a>
amckern
NS_Blow has had a small update
The lighting in the cave has been updated, and the count down now works right, the count down trigger is also under the spawn points, so it starts as soon as some one gets onto a team
the zip now has the right folder layout - so stright extraction can be made
download from <a href='http://spns.thehivemind.org/amckern/ns_blow_b2.zip' target='_blank'>http://spns.thehivemind.org/amckern/ns_blow_b2.zip</a>
old screens at <a href='http://spns.thehivemind.org/amckern/ns_blow.html' target='_blank'>http://spns.thehivemind.org/amckern/ns_blow.html</a>
amckern
Comments
its got a 20 second vis with full, so the light map must be what is causeing it to jump from the 400 kb, un rad, to the 1.17 megs rad
i did wad include 1 texture, though that has almost no effect on the final bsp size - strange
i was also going to wait a few days, before making version 2 plublic, as whats the use of downloading version 1, if version 2 comes out 5 min after???
amckern
-btw hi gope its smash
i am trying to cut down on the bsp size, by making the marine side's tunnel roof, 2 brushes, insted of the 5 that i use at the moment, might help
amckern
Wise usage of Null texture on not visible entities saves another 250k.
optplns reduces maps to up to 60% relative to their complexity.
It is impossible for opt_plns to reduce the size of any serious map by 60%.
(By saying serious map, I mean it might be possible to deliberately make a map so contribed that opt_plns could reduce it by 60%)
or even higher, will drop teh size... i think <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
(i found out that u can't use clip on a funk_illsionary brush)
i don't want to reduce my lighting quialty, as some of the map - namely the ramps, comes from lighting, and the awe factor would be less if i did that
my light setings
-extra
23 lights
3 set at 255 255 255 333
20 set at 255 255 255 98
15 brushes with tex lights
subway_lights 255 255 123 2000
amckern
though if people want to play the map, then its quicker to dl out side of the server
amckern