Natural Selection: In Starcraft?!
n4s7y
Join Date: 2003-04-18 Member: 15627Members
<div class="IPBDescription">We all know that NS is SC inspired but</div> the other way around? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I've recently started working on a Natural Selection map for starcraft, so any of you SC fanboys, feel free to look at the terrain work I've done already. [a lot of terrain clipping... 3+ hours of work on 50% of the map!]
Lemme give you a quick browse through the terrain. The upperleft area is "Comm Hub," down from there is the "Starport," then there's the power generator to the right (hive area), through a series of catwalks there's the "abandoned Warehouse" (starting hive area). There's another series of "walkways" before you get to the business area, and from there the Hydroponics Bay area, all of which is yet to be finished.
The game itself will still capture the I'm Being Followed feeling [for marines] by disabling Starcraft's auto attack feature. Instead, you have to press A and then manually target each alien. Aliens however do not have this disability.
Resource nodes will work just as in the game -- every trigger check = +1 resources for the team, and distributed just as in the game.
The few things I haven't figured out how to implement is marine building. I want the marines to guide the buildings to completion, but I'm not sure how to get this working, without a mass of triggers that would probably fail to work anyhow. I have the feeling I'm going to have to resort to the mass of triggers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
Anyways, I won't bore you, download the map and check out the terrain, and if you feel like it, load it up in starcraft and walk around. There are no triggers yet, but then I've only been working on this for one day.
P.S. I'm an ex-NS player... I quit when I finally had enough of the 5FPS I was getting every time a Phase gate got built. Yes, I have an integrated i810. **** thing.
!*@&$^#*!&@^$!#&*$^
I posted this in frontiersman strategy somehow...
can someone move this to general <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->?
Lemme give you a quick browse through the terrain. The upperleft area is "Comm Hub," down from there is the "Starport," then there's the power generator to the right (hive area), through a series of catwalks there's the "abandoned Warehouse" (starting hive area). There's another series of "walkways" before you get to the business area, and from there the Hydroponics Bay area, all of which is yet to be finished.
The game itself will still capture the I'm Being Followed feeling [for marines] by disabling Starcraft's auto attack feature. Instead, you have to press A and then manually target each alien. Aliens however do not have this disability.
Resource nodes will work just as in the game -- every trigger check = +1 resources for the team, and distributed just as in the game.
The few things I haven't figured out how to implement is marine building. I want the marines to guide the buildings to completion, but I'm not sure how to get this working, without a mass of triggers that would probably fail to work anyhow. I have the feeling I'm going to have to resort to the mass of triggers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->.
Anyways, I won't bore you, download the map and check out the terrain, and if you feel like it, load it up in starcraft and walk around. There are no triggers yet, but then I've only been working on this for one day.
P.S. I'm an ex-NS player... I quit when I finally had enough of the 5FPS I was getting every time a Phase gate got built. Yes, I have an integrated i810. **** thing.
!*@&$^#*!&@^$!#&*$^
I posted this in frontiersman strategy somehow...
can someone move this to general <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->?
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