Ayumi Overview

DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Probably last thread before release...</div> My map ns_ayumi is very-very-very-very close to finished. It will probably be released a day or two after the release of NS 2.0(I'm waiting for the new fgd-file). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Below is the overview, but still some vents are missing. Comments on the layout, or suggestions on where I should put vents are welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
What do you think?

<span style='font-size:8pt;line-height:100%'>Sorry for my bad english</span> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Hmm, can the hive on the far right actually be seen from both of those entrances (Excluding the vent)? If so, that's going to be a bit of a crippling gameplay factor right there.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited July 2003
    <!--QuoteBegin--::esuna::+Jul 14 2003, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (::esuna:: @ Jul 14 2003, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, can the hive on the far right actually be seen from both of those entrances (Excluding the vent)? If so, that's going to be a bit of a crippling gameplay factor right there. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yea and you can't just add a door or something cause then it'd be a siege fest on that hive. I just played around a bit and thought this could work (you'd still have to watch for a siege but the same can be said for a lot of map areas)
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Thanks for your comments.

    About the hallways leading to the "top-right"-hive, I don't think that should be any problems. As you can see on the attached picture you <u>can</u> shoot at it without acctually go in to the hive, but you still have to go really close to it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    marine spawn should be more left or CC to hive distances are too imballanced.
  • gooseticklergoosetickler Join Date: 2002-05-14 Member: 615Members
    I agree with Chrome on the addition of those two vents. It would really help connect those areas of your map together. I wouldn’t even mind to see another vent exit out of the far left hive so if you spawn there you could have the option of an alt. exit in case the marines have the front pinned down.

    I cant wait to play it and try it out, are you/have you tested it out yet on any servers?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    i can see a lot of relocation to the room that's just outside marine spawn on the left. The room that's attached to the U bend with the res node on the other end. You have an easy 5 res nodes accessible. I see what you mean by the hive. looks good though can't wait to see it in action.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited July 2003
    drunken i love this map, when you release it ima have them play it on voogru servers cause it looks spectacular!, and we need more serious maps there =)
  • azumawarriorazumawarrior Join Date: 2003-02-10 Member: 13393Members
    Needs more res. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • AzraielAzraiel Join Date: 2003-01-27 Member: 12868Members
    edited July 2003
    Im not sure but, if a tf was set up in the room to the left of the righthive, next to the rt there, you could end up with a double siege on the middle and right hive.
  • LuKe-EnFoLuKe-EnFo Join Date: 2003-07-15 Member: 18165Members
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    This may have already been mentioned or changed, but I thought I'd say it regardless.

    The area I have highlighted seems to have no relevence whatsoever. Sure it looks nice, but no one is ever going to go down there. Maybe you could add a resource tower at the bend in the hallway?
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