Ns_phobia
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
<div class="IPBDescription">Version: Pre-RC3, I need suggestions</div> Hi, my map has taken ages to complete, and finally is near to release.
I want to release it as soon as I can get it finished and I while I remove the last placeholder corridors and redo some lighting, do the last rooms..., I'd like to know what do you think about the layout and where would you put the vents (as I just have two...)
Thanks on advance
Edit: Added info on the layout: Hives, Resources, Marine Start and the CC
I want to release it as soon as I can get it finished and I while I remove the last placeholder corridors and redo some lighting, do the last rooms..., I'd like to know what do you think about the layout and where would you put the vents (as I just have two...)
Thanks on advance
Edit: Added info on the layout: Hives, Resources, Marine Start and the CC
Comments
EDIT: Ooooh! You were doing that while I was typing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Ok, Fixed now! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I forgot to put the Marine Start and the CC heh
Maybe you should consider moving them "up" (in the orientation of your pic) to equal the spacing a bit.
Yes, the right side hive in particular.
Another small thing is that vent leading in the left side hive, i cant be sure cause i dont see the Z axis but it looks like the vent gives a direct view on the hive. If the vent exit, hive side, is moved up or down a bit (in the orientation of your screenie) in the room it will force jetpackers to go to the end of the vent to actualy be able to shoot the hive, so a skulk or lerk have a chance of biting/spike him.
Btw i looked at screenies of your map on NS world and this looks very promising, can't wait to play it! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Yes, the right side hive in particular.
Another small thing is that vent leading in the left side hive, i cant be sure cause i dont see the Z axis but it looks like the vent gives a direct view on the hive. If the vent exit, hive side, is moved up or down a bit (in the orientation of your screenie) in the room it will force jetpackers to go to the end of the vent to actualy be able to shoot the hive, so a skulk or lerk have a chance of biting/spike him.
Btw i looked at screenies of your map on NS world and this looks very promising, can't wait to play it! <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The right side is a little easier to get for marines and the top one the hardest... I want to fix that on RC4, but I want to release RC3 first so I can get MORE feedback <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
There's no "visual contact" with the hive from that vent, and actually hasn't that "long-range owning marines problem" (I hope, it's not a straight line, it's a vertical vent too), the left hive is about 40 seconds or so on a NSTR marine run
I took care of some details <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The vent leading to the MS is weldable, I'll add more vents, one room, two corridors, well, maybe in a week or so I can release something solid and playable (hopefully before NS 2.0, btw, I'll update it ASAP when it's out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->)
BTW.... whatever happened with that hallway you were looking to name a while back?
At the start of the game the marines have the option to go left with a long dark walk to the nearest node or go right for another long (well lit) walk to a node and a hive. I predict that in most games marines will take that hive first, the pattern is then set that they take the north hive and finally the west hive. I strongly doubt the west hive will see much action at all, being just too far away.
The west hive is so close to the MS shotgun rushing might even be effective.
I don't really know what you mean. But you can't go outside the corridor, that's just for the looks, to give it a little... uhm... ambience? cohesion? I don't have the appropiate words... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Did you mean that?
And, Chrome, I'll try to fix the layout problems ASAP <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
2: Make more vents as early game "short cuts" for the alien team; one-way areas generally mean a turret farm can block a skulk easy. If a vent is bypassing the one-way area the one-way area suddenly loses its use for a turret farm.
Give up, throw it in the recycle bin!
*Serious*
Nice job!
/me wanna play!!
East and west hive far to far away.
And holy crap if the east hive is about 40 seconds
away how long away is the north hive? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Fix these and you will have a very good layout!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
btw, the marine on the NSTR was way faster than the actual marine so... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm going to move rooms, or delete rooms to reduce the run times and to get the times more even.
Let's see if I can release it before 2.0 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->