Scary Scary... Vents!
Gargamel
Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">DONT GO UNDER IT!DONT GO UNDER IT!</div> When I first started playing ns, it may sound funny, but I was always very scared of vents <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
You know why? You know why?? I ve seen too many times the ALi3n Films...
<b>I maybe am the only N00bie out there that gets himself crawling 2 minutes under a vent just to make sure nothing is there for sure before going right underneath it...
I had the feeling the wall I was leaning on (scared to death) will drop on me and swipe me to death, from all nearby vents Fade Hands will smash the covers and slowly get out hissing with that unreal alien voices, Doors will get hammered from the other side by angry Gorges and hundreds of Skulks will emerge through the ground and start eating my legs till they swallow me whole <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
(OMG, I got to go change my pants...)</b>
After a freaking horrible brutal Death, I became a Skulk myself, and ordered the task to keep ns_nancy forever under the control of our Ultimate Hive Mind... and now, learning from my past life, I mastered all those difficult vents and surprize and slaughter those lesser beings called intelligent myself... MUHAHAHAHA
The most common thing on ns_nancy is the hallway right outside Mess Hall. Good Marines always camp there, waiting at the end of it, decimating our brother Skulks...
But it needs only one creepy Skulk to go to auxiliary generator right next to Mess Hall, take the vents and make a nasty attack from the back...
If again Marines are trying to open the door and a fight breaks out, drop off on their heads and see them panic! No Marine really expects this, so you ll have the advantage.
Good hunting
You know why? You know why?? I ve seen too many times the ALi3n Films...
<b>I maybe am the only N00bie out there that gets himself crawling 2 minutes under a vent just to make sure nothing is there for sure before going right underneath it...
I had the feeling the wall I was leaning on (scared to death) will drop on me and swipe me to death, from all nearby vents Fade Hands will smash the covers and slowly get out hissing with that unreal alien voices, Doors will get hammered from the other side by angry Gorges and hundreds of Skulks will emerge through the ground and start eating my legs till they swallow me whole <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
(OMG, I got to go change my pants...)</b>
After a freaking horrible brutal Death, I became a Skulk myself, and ordered the task to keep ns_nancy forever under the control of our Ultimate Hive Mind... and now, learning from my past life, I mastered all those difficult vents and surprize and slaughter those lesser beings called intelligent myself... MUHAHAHAHA
The most common thing on ns_nancy is the hallway right outside Mess Hall. Good Marines always camp there, waiting at the end of it, decimating our brother Skulks...
But it needs only one creepy Skulk to go to auxiliary generator right next to Mess Hall, take the vents and make a nasty attack from the back...
If again Marines are trying to open the door and a fight breaks out, drop off on their heads and see them panic! No Marine really expects this, so you ll have the advantage.
Good hunting
Comments
Example:
You and a buddy skulk advance up a corridor, alternating who moves... MT is too patchy to show full movement, so the marines see one blip, or maybe two, briefly. then you both go up the wall, same style, and wait. When you hear marines coming, one of you shuffles sideways enough to set off MT. the marines run in, turn to kill you, and Buddy eats them for breakfast...
honestly, you can drop HAs (admitly rarely) if your angle of attack is a good one.
although pretty silly marines who dont have all angles covered
How I wish people would actually understand and utilise this philosophy on public servers... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
7 times out of 10 the comm screams fall back, and that means your broodmates on the receiving end of the blitz will be able to do some extra damage as the marines flee. The other three times he gets out with a shotgun and rearranges you.
The gorge is there for building towers. When it comes to the big push, all your stuff will be in place and the gorge only has to worry about bilebombing things to small bits.
Vents are evil if you're a lerk. You can spore/umbra from places that marines find hard to get to, and indeed they can't touch you in some vents unless they've got the GL. Most maps have a vent near the starting marine base - learn to get there fast and start pumping out the spores <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->