Mixed Equipment Squads
Gargamel
Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">...and roles of each Marine/Alien</div> <span style='color:red'>** Nuked ** - next bigoted comment is a permanent ban.</span>
<span style='color:blue'>**Hope it doesnt sound bigoted now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Tell me if its ok. Thx**</span>
I personally like mixed squads kinda like this:
1 JP/LMG(or Shotty/ HMG)/Pistol
1 HA/Shotgun/Pistol
2 HA/HMG/Welder
1 HA/GL/Pistol
The first one is your Scout
The second one close quoters Cover
The next two Assault Team
The last your Grenadier (Webs/Chambers)
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If your guys can handle welding and stick to their task, theoretically you should do fine, dont you think?
For example, if your Scout spots WOL ahead, let the Grenady clear it, the rest cover him.
If Fades hit and run at the corner, Assault team fire at will, Grenady lobs supressive Grenades, Shotgunner rushes ahead, JPer hunts it down...
The same of course can apply to ALiens:
1 Lerk (Scout/Spikes/Umbra) [cara/adren]
1 Skulk (Close Assault/Distraction) [cara/celerity]
2 Fades (Assault) [cara/celerity for close, cara/adren for distance attack]
1 Gorge (Healing/Support) [regen/adren]
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
If the above Marine team meets only 5 Fades, Marines should win or at least fend them off.
If the above ALien team meets only 5 HA/HMG, Aliens should win or at least fend them off.
Opinions?
<span style='color:blue'>**Hope it doesnt sound bigoted now <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Tell me if its ok. Thx**</span>
I personally like mixed squads kinda like this:
1 JP/LMG(or Shotty/ HMG)/Pistol
1 HA/Shotgun/Pistol
2 HA/HMG/Welder
1 HA/GL/Pistol
The first one is your Scout
The second one close quoters Cover
The next two Assault Team
The last your Grenadier (Webs/Chambers)
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
If your guys can handle welding and stick to their task, theoretically you should do fine, dont you think?
For example, if your Scout spots WOL ahead, let the Grenady clear it, the rest cover him.
If Fades hit and run at the corner, Assault team fire at will, Grenady lobs supressive Grenades, Shotgunner rushes ahead, JPer hunts it down...
The same of course can apply to ALiens:
1 Lerk (Scout/Spikes/Umbra) [cara/adren]
1 Skulk (Close Assault/Distraction) [cara/celerity]
2 Fades (Assault) [cara/celerity for close, cara/adren for distance attack]
1 Gorge (Healing/Support) [regen/adren]
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
If the above Marine team meets only 5 Fades, Marines should win or at least fend them off.
If the above ALien team meets only 5 HA/HMG, Aliens should win or at least fend them off.
Opinions?
Comments
Otherwise I really support the idea. It is kind off boring to see 6-7 HA, HMG or HMG, JP marines just rushing in and bringing havoc. It is always better for the game if you try out new things.. that MY opinion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
If the aliens got me cornered in the base, I give JP to everyone and tell them to scatter around, or to just go to a certain location for a new base, ignoring the rest.
Now, if the game is quite balanced I think that this tactic I awesome. Just keep 2 guys with LMG and Welders at the base, to heal damaged structures, and giving supportive fire for the turrets, or to kill that sneaky skulk who manages to pass the defence.
hehehe... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
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3-4 heavies all armed with HMGS
1 LMG JP marine w/ a welder who does nothing but weld the heavies (unless he/she is in immediate danger)
Normally, I tell the heavies to form a V formation with the welder in the middle so he has some sort of protection while the heavies take the blunt of the attack.