Rez Turrets
Techen
Join Date: 2003-05-15 Member: 16340Members, Constellation
<div class="IPBDescription">A good tactic?</div> I'm fairly open about this.
I play a skulk a lot and reciently have come across a different type of turret config. It basically involves putting the turrets in the EXACT same spot as the Rez tower support legs.
You can imagine how difficult it was for us to get rid of these turrets as we had to get rid of the Rez tower first. It looks like equipment overlapping is good defence.
Comments welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I play a skulk a lot and reciently have come across a different type of turret config. It basically involves putting the turrets in the EXACT same spot as the Rez tower support legs.
You can imagine how difficult it was for us to get rid of these turrets as we had to get rid of the Rez tower first. It looks like equipment overlapping is good defence.
Comments welcome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
that way the aliens have to destroy at least one turret before they can take out the TF unless the skulks are really sneaky.
could be used quite well in some areas, especially the more cramped ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
All electrify. =D
Until those annoying Gorge's and their bilebomb's come.
darnit I really hope that the arms lab and JumpPack won't become obsolete in 2.0 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> At least Bilebomb is arced now I hear. I also hear that aliens are kicking arse in playtesting.