A Controversial Tactic: Cc Blockades
Jmmsbnd007
Join Date: 2002-11-24 Member: 9793Banned, Constellation
<div class="IPBDescription">Legal or not?</div> Imagine this. You're on a standard everyday map being an everyday commander. The aliens have 3 hives. The marines have all the upgrades and tons of res (thousands) stocked up (turret farms at each res node, etc). Basically, you average 4 hour ridiculously long game. The aliens are constantly charging with onos brigades, only to be ripped apart by the turret farms. You drop JP/HMGs/Welders for 8 people, and tell them to get into a vent and wait for the command to open fire. Here's the controversial part. You scan the hive to ensure no one's inside. You then proceed to make a wall of unbuilt CCs on the hive entrances, but more importantly, behind the 8 guys in the vent (so no skulks can come up behind), and maybe even 1 CC in front of them so they have to fire on either side of the middle unbuilt CC, and any skulk dumb enough to run right into the firing HMGs would get slaughtered instantly. The only way to get to the hive would be to use a movement chamber, but by then, it would be too late, and too many CCs would be in the way.
What do you think of this "tactic"? It could also be used to effectively block an onos inside some hallway with no chance of a skulk/gorge coming in to go gorge/build a movement.
The only flaw is that the marines would probably be stuck inside, but all you'd have to do is build a PG and... yet another turret farm, or fill it with mines, whatever (assuming the server doesn't crash).
EDIT: This could even be done properly with even a smaller amount of res. You could effectively block off an important hallway and siege a hive.
What do you think of this "tactic"? It could also be used to effectively block an onos inside some hallway with no chance of a skulk/gorge coming in to go gorge/build a movement.
The only flaw is that the marines would probably be stuck inside, but all you'd have to do is build a PG and... yet another turret farm, or fill it with mines, whatever (assuming the server doesn't crash).
EDIT: This could even be done properly with even a smaller amount of res. You could effectively block off an important hallway and siege a hive.
Comments
I once seen a com that put one command chair outside of base. Most of the Skulks couldn't resist attacking the chair a little.. and thus notified the marines. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If turrets are guarding resource towers, why not just seige? With that many resources, the entire team can be outfitted with ha hmg (and gl and shotty) welder they are pretty much unstoppable with medspam and turrrets everywhere.
Why on earth would you spend resources on 15 cc's? You could own the game with half that many resources. (remember you have hundreds of billions of recyclable turrets)
I guess your tactic would work IF the situation were to occur (which it wont), but it would be a needlessly flashy way to end it all.
Your scenario sounds like you would be prolonging the inevitable anywys...
What do you think of this "tactic"? It could also be used to effectively block an onos inside some hallway with no chance of a skulk/gorge coming in to go gorge/build a movement.
The only flaw is that the marines would probably be stuck inside, but all you'd have to do is build a PG and... yet another turret farm, or fill it with mines, whatever (assuming the server doesn't crash).
EDIT: This could even be done properly with even a smaller amount of res. You could effectively block off an important hallway and siege a hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Wonderful idea, crashing servers abound. Don't do this on my server.
If turrets are guarding resource towers, why not just seige? With that many resources, the entire team can be outfitted with ha hmg (and gl and shotty) welder they are pretty much unstoppable with medspam and turrrets everywhere.
Why on earth would you spend resources on 15 cc's? You could own the game with half that many resources. (remember you have hundreds of billions of recyclable turrets) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I've been in just a game that I described, but without the CC walls. Big giant turret farm in base, and a few of us jetpack out and kill the hives. What if this was an 8 on 8 game? No way 7 guys with heavy armor can withstand 7 onoses behind them.
Drop millions and millions of mines.
Then place all those mines.
Its an insta - draw where nobody loses so therefore everyone's happy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Remember, lag makes your enemys' aim worse, so therefore it's a GOOD thing.
The commander had dropped Jps for all of us and ordered us to wait for the phase to go up at base. I figured we were trying to secure a hive or start a siege attempt, so I waited like I was told to. The phase gets done building and the commander orders everyone through, we all jump in the phase expecting to find some important place like a hive on the other side, only to end up in the hidden frieght elevator node. Next thing I know the commander recycles the phase and ips at base and we are stuck.
I guess before I joined the server, the commander had someone fly in throught the vent at the hidden frieght elevator node instead of welding it open. Then the commander dropped a CC in the vent blocking it off and had the JPer build it, and then dropped the res, phase, and ips. Shortly after came an armory.
Once they found us, the whole alien team was so mad! All they could do was acid rocket at us through the weld point grate and send skulks through the vent to try and take out the CC blocking it, which by that time had 2 more behind it and a guy with a welder in the vent!
After about 45 minutes half of the server f4ed (I don't blame them, hehe) and the marines finally lost because the Fades took out all our ips with bile bomb and the skulks managed to finally get through the CC blockade in the vent.
How's that for a CC blockade?
Makes about as much sense as all the rest of them. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
I doubt a few CCs would crash a server, and I also doubt this is anything new.
Anyway, for some reason they were turtling in their spawn, and this was CLAN turtling, so you had HMG HAs building and welding <i>huge piles of CCs</i> just to block the door. That was when I discovered that babblers are <i>quite effective</i> at countering marine walls o' crap, provided you have a nice flat surface to spawn lots of them.
I doubt a few CCs would crash a server, and I also doubt this is anything new. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, its the idea of spamming them, or any other kind of droppable thing
Anyway, for some reason they were turtling in their spawn, and this was CLAN turtling, so you had HMG HAs building and welding <i>huge piles of CCs</i> just to block the door. That was when I discovered that babblers are <i>quite effective</i> at countering marine walls o' crap, provided you have a nice flat surface to spawn lots of them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What maps by the way?
CC spam is for noobs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I was comming a game were i relocated to cargo. I dident have the best marines and we reached a stale mate. Eventaly I got mad at this fade my guys couldent kill so a plopped a CC on his head and they promptly LMGed him down. Thinking that it worked pretty well I proceeded to send them out and just spammed CCs on fades, blocked halls to cover reloads and sealed hives. Aleins were REALLY **** but it broke the gridlock allowing us to win.
Cheap, yes. Effective vary much so
Stating that this strategy isn't viable or 'fair' is akin to saying that WOL's aren't 'fair' and should be a kickable offense. This game isn't going to get better if innovation doesn't occur. How many of you are tired of the standard relocation? How about the TF turtling? or the JP rush? I know I sure as hell am. Without fresh tactics, NS can never grow and achieve what Flayra originally wanted it to achieve.
This is a formal request: Can everyone perhaps look at circumstances a little more openly?
*steps off soap box*