A Controversial Tactic: Cc Blockades

Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
edited July 2003 in Frontiersmen Strategy
<div class="IPBDescription">Legal or not?</div> Imagine this. You're on a standard everyday map being an everyday commander. The aliens have 3 hives. The marines have all the upgrades and tons of res (thousands) stocked up (turret farms at each res node, etc). Basically, you average 4 hour ridiculously long game. The aliens are constantly charging with onos brigades, only to be ripped apart by the turret farms. You drop JP/HMGs/Welders for 8 people, and tell them to get into a vent and wait for the command to open fire. Here's the controversial part. You scan the hive to ensure no one's inside. You then proceed to make a wall of unbuilt CCs on the hive entrances, but more importantly, behind the 8 guys in the vent (so no skulks can come up behind), and maybe even 1 CC in front of them so they have to fire on either side of the middle unbuilt CC, and any skulk dumb enough to run right into the firing HMGs would get slaughtered instantly. The only way to get to the hive would be to use a movement chamber, but by then, it would be too late, and too many CCs would be in the way.

What do you think of this "tactic"? It could also be used to effectively block an onos inside some hallway with no chance of a skulk/gorge coming in to go gorge/build a movement.

The only flaw is that the marines would probably be stuck inside, but all you'd have to do is build a PG and... yet another turret farm, or fill it with mines, whatever (assuming the server doesn't crash).

EDIT: This could even be done properly with even a smaller amount of res. You could effectively block off an important hallway and siege a hive.

Comments

  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    /stuck plugin > cheap tactics gg
  • TechenTechen Join Date: 2003-05-15 Member: 16340Members, Constellation
    In your example you have a lot of rez, but in most games building command chairs for the sake of blocking area's would be too costly.

    I once seen a com that put one command chair outside of base. Most of the Skulks couldn't resist attacking the chair a little.. and thus notified the marines. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    it's an annoying tactic, I've seen 'rines use it on the vent in cargo before...
  • PerfectionsFlawPerfectionsFlaw Join Date: 2003-02-14 Member: 13555Members
    Does anyone else think that in 2.0 that there will be a comm chair limit? Two or three? I hope to god there is, and no it's not a viable tactic. It may work, but it's too much of an insult to the game. If they wanted to give us walls they would, the last game I saw walls being a buildable option in was Age of Empires and before that Warcraft II.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you have that much res, tech, and can get marines to those areas in the first place, why do you need to use this tactic? That many marines with jp/hmg and medspam should take out a hive quickly, and a new base could be built there with all the res if you wanted to. Let them kill the hive, then drop 3 cc's, 3 tf's, and 3 pg's. At least one of each will be built. Then drop as many turrets as you want.
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    I have to say, I have never played a game where 3 hive aliens lost and i have never played a game with that many turrets guarding anything.

    If turrets are guarding resource towers, why not just seige? With that many resources, the entire team can be outfitted with ha hmg (and gl and shotty) welder they are pretty much unstoppable with medspam and turrrets everywhere.

    Why on earth would you spend resources on 15 cc's? You could own the game with half that many resources. (remember you have hundreds of billions of recyclable turrets)
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    This situation would never occur in a somewhat organized server. What you suggest is that there are hive 3 aliens vs fully upgraded marines. Think of what the marines have: GL for example. A whole platoon of guys with GL could take out a hive in seconds, why block it with CC? Also, Fades have bile bomb. All aliens are fades. All of them fire on the turrets, gg.

    I guess your tactic would work IF the situation were to occur (which it wont), but it would be a needlessly flashy way to end it all.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    personally, i think if the game has got to that stage (which i have seen before, it's fun!), any tactic is viable, because it's just go for broke then
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    I'm sure CC blockage is a kickable offense on some servers.

    Your scenario sounds like you would be prolonging the inevitable anywys...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Jmmsbnd007+Jul 12 2003, 01:59 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jmmsbnd007 @ Jul 12 2003, 01:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Imagine this. You're on a standard everyday map being an everyday commander. The aliens have 3 hives. The marines have all the upgrades and tons of res (thousands) stocked up (turret farms at each res node, etc). Basically, you average 4 hour ridiculously long game. The aliens are constantly charging with onos brigades, only to be ripped apart by the turret farms. You drop JP/HMGs/Welders for 8 people, and tell them to get into a vent and wait for the command to open fire. Here's the controversial part. You scan the hive to ensure no one's inside. You then proceed to make a wall of unbuilt CCs on the hive entrances, but more importantly, behind the 8 guys in the vent (so no skulks can come up behind), and maybe even 1 CC in front of them so they have to fire on either side of the middle unbuilt CC, and any skulk dumb enough to run right into the firing HMGs would get slaughtered instantly. The only way to get to the hive would be to use a movement chamber, but by then, it would be too late, and too many CCs would be in the way.

    What do you think of this "tactic"? It could also be used to effectively block an onos inside some hallway with no chance of a skulk/gorge coming in to go gorge/build a movement.

    The only flaw is that the marines would probably be stuck inside, but all you'd have to do is build a PG and... yet another turret farm, or fill it with mines, whatever (assuming the server doesn't crash).

    EDIT: This could even be done properly with even a smaller amount of res. You could effectively block off an important hallway and siege a hive. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wonderful idea, crashing servers abound. Don't do this on my server.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    There are several mods for Tribes2 which include buildable blast-walls, as well as force-field generators. They are very useful for sealing doors, corridors etc. but are never terribly strong. I think something like a small forcefield generator would be quite cool in NS, as long as it was not difficult to destroy (or maybe allowed you to walk through it extremely slowly). Unlike CC walls which can be almost indestructible.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    edited July 2003
    <!--QuoteBegin--Caiman+Jul 17 2003, 04:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caiman @ Jul 17 2003, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have to say, I have never played a game where 3 hive aliens lost and i have never played a game with that many turrets guarding anything.

    If turrets are guarding resource towers, why not just seige?  With that many resources, the entire team can be outfitted with ha hmg (and gl and shotty) welder they are pretty much unstoppable with medspam and turrrets everywhere.

    Why on earth would you spend resources on 15 cc's? You could own the game with half that many resources.  (remember you have hundreds of billions of recyclable turrets) <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I've been in just a game that I described, but without the CC walls. Big giant turret farm in base, and a few of us jetpack out and kill the hives. What if this was an 8 on 8 game? No way 7 guys with heavy armor can withstand 7 onoses behind them.
  • CaimanCaiman Join Date: 2003-06-01 Member: 16900Members
    I have the BEST strat EVER.

    Drop millions and millions of mines.

    Then place all those mines.

    Its an insta - draw where nobody loses so therefore everyone's happy. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Remember, lag makes your enemys' aim worse, so therefore it's a GOOD thing.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Even better, drop millions of infs and build them all. Millions of infs > skulk attacks.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Okay perhaps this topic should be locked, I would hate to see an idiot try any of those tactics described in this post, server crashes aren't fun, and aren't really good to joke about :_\
  • DeactivatedDeactivated Join Date: 2003-04-01 Member: 15096Members
    The Funniest/ most Obnoxious commander strat I have ever seen was a game I joined late on ns_caged.

    The commander had dropped Jps for all of us and ordered us to wait for the phase to go up at base. I figured we were trying to secure a hive or start a siege attempt, so I waited like I was told to. The phase gets done building and the commander orders everyone through, we all jump in the phase expecting to find some important place like a hive on the other side, only to end up in the hidden frieght elevator node. Next thing I know the commander recycles the phase and ips at base and we are stuck.

    I guess before I joined the server, the commander had someone fly in throught the vent at the hidden frieght elevator node instead of welding it open. Then the commander dropped a CC in the vent blocking it off and had the JPer build it, and then dropped the res, phase, and ips. Shortly after came an armory.

    Once they found us, the whole alien team was so mad! All they could do was acid rocket at us through the weld point grate and send skulks through the vent to try and take out the CC blocking it, which by that time had 2 more behind it and a guy with a welder in the vent!

    After about 45 minutes half of the server f4ed (I don't blame them, hehe) and the marines finally lost because the Fades took out all our ips with bile bomb and the skulks managed to finally get through the CC blockade in the vent.

    How's that for a CC blockade?
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    <!--QuoteBegin--Deactivated+Jul 21 2003, 11:11 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Deactivated @ Jul 21 2003, 11:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How's that for a CC blockade? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Makes about as much sense as all the rest of them. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin--Xzilen+Jul 19 2003, 01:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jul 19 2003, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay perhaps this topic should be locked, I would hate to see an idiot try any of those tactics described in this post, server crashes aren't fun, and aren't really good to joke about :_\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I doubt a few CCs would crash a server, and I also doubt this is anything new.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    I was playing on a clan server of some sort running this really huge and really dark custom map clearly designed to give the marines every possible advantage. You seriously couldn't see what you were doing if you tried to build in a hive, because the structures were black and all the walls were black and aliens don't get a flashlight.

    Anyway, for some reason they were turtling in their spawn, and this was CLAN turtling, so you had HMG HAs building and welding <i>huge piles of CCs</i> just to block the door. That was when I discovered that babblers are <i>quite effective</i> at countering marine walls o' crap, provided you have a nice flat surface to spawn lots of them.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Jmmsbnd007+Jul 21 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jmmsbnd007 @ Jul 21 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Xzilen+Jul 19 2003, 01:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Jul 19 2003, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay perhaps this topic should be locked, I would hate to see an idiot try any of those tactics described in this post, server crashes aren't fun, and aren't really good to joke about :_\ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I doubt a few CCs would crash a server, and I also doubt this is anything new. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, its the idea of spamming them, or any other kind of droppable thing
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--WarpZone+Jul 21 2003, 07:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WarpZone @ Jul 21 2003, 07:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was playing on a clan server of some sort running this really huge and really dark custom map clearly designed to give the marines every possible advantage. You seriously couldn't see what you were doing if you tried to build in a hive, because the structures were black and all the walls were black and aliens don't get a flashlight.

    Anyway, for some reason they were turtling in their spawn, and this was CLAN turtling, so you had HMG HAs building and welding <i>huge piles of CCs</i> just to block the door. That was when I discovered that babblers are <i>quite effective</i> at countering marine walls o' crap, provided you have a nice flat surface to spawn lots of them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What maps by the way?
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Whoever said that sieging is for noobs needs to be slapped in the face.

    CC spam is for noobs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    I have used a nasty tacyic like that.
    I was comming a game were i relocated to cargo. I dident have the best marines and we reached a stale mate. Eventaly I got mad at this fade my guys couldent kill so a plopped a CC on his head and they promptly LMGed him down. Thinking that it worked pretty well I proceeded to send them out and just spammed CCs on fades, blocked halls to cover reloads and sealed hives. Aleins were REALLY **** but it broke the gridlock allowing us to win.
    Cheap, yes. Effective vary much so
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Using CC's to block off access will work well in 2.0, as buildings are dropped at full health (they do need to be built before they can be healed though). OTOH, as the resource system doesn't go insane at large servers, it's going to be pretty hard to come up with the resources to properly spam them.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Isn't the inherent PURPOSE of Ns to innovate and think of new ways to do things? Why does everybody like to force everybody else to adhere to stereotypical rules? If they crash the server, the yes-it's a retarded thing to do. However, if they do it in <i>moderation</i> and with a real <i>plan</i> in mind, then you naysayers have no more credibility than......Fox news.

    Stating that this strategy isn't viable or 'fair' is akin to saying that WOL's aren't 'fair' and should be a kickable offense. This game isn't going to get better if innovation doesn't occur. How many of you are tired of the standard relocation? How about the TF turtling? or the JP rush? I know I sure as hell am. Without fresh tactics, NS can never grow and achieve what Flayra originally wanted it to achieve.

    This is a formal request: Can everyone perhaps look at circumstances a little more openly?


    *steps off soap box*
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