<div class="IPBDescription">Yeah yeah</div>counter strike: condtion zero isnt out yet is it? didnt think so...thanks! trying to prove my friend hes wrong!
if you think TF2 is dead ... your rather naive ...
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin--> Team Fortress 2. You started off by releasing shots and movies, and then suddenly everything ground to a halt. Why? What happened?
Lombardi: When Robin Walker, Yahn Bernier and John Cook - who are some of the leaders on the development team - first started going toward the path they wanted to with Team Fortress 2, toward the game that they wanted to make once they'd defined it, it became clear that the Half-Life technology base was going to be pretty limiting. It has been said 'on the record' that there's a new internally-built engine, and TF2 will use that. So rather than showing more old screenshots and stuff that's in development while we're building the new engine, we decided to put it back into the pot and cook it a bit more. We'll start showing it again once it gets to a certain point, and we're now getting very close to that point... and that's where I have to cut it [laughs].
There are a lot of rumours flying around suggesting that it's never coming out, but it's absolutely still in development, and when people finally get to see it they're going to understand what we've been up to and why we've been busy doing that rather than other things.
So is Team Fortress 2 going to blow us away?
Lombardi: I think so. I hope so. We hold our quality bars up really high, so I think it's going to be exciting - it's certainly exciting for us. We're really anxious to start showing it to folks. <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
oh and its gearbox making cs:cz, not valve, so no worries about it not coming out...
and hopefully my grand invision of the future will take place, where the cs community is split in two by half who want to play cz online and the other half too cheap to pay for it, and from there ut2k3 cs style mod moves in for the kill and then the hl engine dies completely and there shall be much rejoicing (yay).
or perhaps not.
[edit]
ack, meant to edit not post a second time :X sorry
I say that post about TF2, but if you look at the date, May 28th. June has come and gone, and we are heading into the middle of July with still no news. I hope they hurry the heck up <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
TF2....that died out to!
And chances are, never will come out.
They've changed the engine so many times that my guess is they are using it as a money laundering service for some government black op.
Man, i've been playing WAAAAY too much Deus Ex.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
Team Fortress 2. You started off by releasing shots and movies, and then suddenly everything ground to a halt. Why? What happened?
Lombardi: When Robin Walker, Yahn Bernier and John Cook - who are some of the leaders on the development team - first started going toward the path they wanted to with Team Fortress 2, toward the game that they wanted to make once they'd defined it, it became clear that the Half-Life technology base was going to be pretty limiting. It has been said 'on the record' that there's a new internally-built engine, and TF2 will use that. So rather than showing more old screenshots and stuff that's in development while we're building the new engine, we decided to put it back into the pot and cook it a bit more. We'll start showing it again once it gets to a certain point, and we're now getting very close to that point... and that's where I have to cut it [laughs].
There are a lot of rumours flying around suggesting that it's never coming out, but it's absolutely still in development, and when people finally get to see it they're going to understand what we've been up to and why we've been busy doing that rather than other things.
So is Team Fortress 2 going to blow us away?
Lombardi: I think so. I hope so. We hold our quality bars up really high, so I think it's going to be exciting - it's certainly exciting for us. We're really anxious to start showing it to folks.
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
<a href="http://www.computerandvideogames.com/r/?http://www.computerandvideogames.com/news/news_story.php?id=48859" target="_blank">Clicky Clicky</a>
SWEET!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
and hopefully my grand invision of the future will take place, where the cs community is split in two by half who want to play cz online and the other half too cheap to pay for it, and from there ut2k3 cs style mod moves in for the kill and then the hl engine dies completely and there shall be much rejoicing (yay).
or perhaps not.
[edit]
ack, meant to edit not post a second time :X sorry
[/edit]
<!--EDIT|DOOManiac|July 08 2002,01:10-->