Hi, I see your main question was already answered, personnaly, i use <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->system("pause");<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> but its your choice. If you are learning C++, what compiler are you using? Visual c++? I currently use <a href='http://www.bloodshed.net/dev/' target='_blank'>THIS</a> compiler, but i am going to switch to microsfot visual when i finish the tutorials for it. DEV c++ tutorials that are very in-depth and walk you through many many things are found <a href='http://www.gametutorials.com/Tutorials/tutorials.htm' target='_blank'>HERE, at GameTutorials</a>. Under c++ and then download the DEV c++ version. I'm up to the end of page 4, where you learn how to control a letter with the keyboard and/or mouse. Other programming links i have found for c++:
<a href='http://www.gamedev.net/reference/start_here/' target='_blank'>C++ Game Design</a>
Another helpful tip i find useful, when doing tutorials from GAmetutorials, they already have all the code wirtten out with comments alongside, but you should re-write them and combine them as well, it helps you understand a lot better.
WEll, thats all i have to say, but if you would like, we could talk over MSN or AIM about it.
MSN-erendor@hotmail.com AIM-erendor666
Edit-<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But the problem with books is, you have no-one to turn to when you get stuck. You can ask for advice and answers on forums like this but you often get swamped with P.M's and several different answers to the one simple question
Now its back to my book for me. Page 26, "A Brief Look at cout" Keep the P.M's coming, its nice to know i'm not the only one struggling to get a grip with complex stuff like this. Keep the answers, responses and comments coming because this has some-how turned into an interesting little topic (if you have interests in coding etc anyway).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Contact me on the above adresses and i can be your helper-assistant-editor-etc, and you can likewise help me! Someday we may program "elite" stuff togther, who knows!
DY357LXPlaying since day 1. Still can't Comm.EnglandJoin Date: 2002-10-27Member: 1651Members, Constellation
<!--QuoteBegin--erendor+Jul 13 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (erendor @ Jul 13 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone got any long-term c++ goals? like making a game or anything? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> My long-term goal is to implement ICQ intergration to my beloved Server Query (see above). Sounds abit lame but the original maker hasn't "gotten around to it" yet so that was the key reason I downloaded the source code.
Oh and, thanks erendor for those links i've bookmarked them for when I get home. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I know, i love those links, they are hte only thing i've used to learn c++ so far, and i think i have a good understanding of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--erendor+Jul 13 2003, 08:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (erendor @ Jul 13 2003, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone got any long-term c++ goals? like making a game or anything? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yup. To get a job making games. Long-term enough? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--erendor+Jul 13 2003, 04:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (erendor @ Jul 13 2003, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DEV c++ tutorials that are very in-depth and walk you through many many things are found <a href='http://www.gametutorials.com/Tutorials/tutorials.htm' target='_blank'>HERE, at GameTutorials</a>. Under c++ and then download the DEV c++ version. I'm up to the end of page 4, where you learn how to control a letter with the keyboard and/or mouse. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Thank you for that link - I use Dev-C++ so those sets of files have come in incredibly handy. That guy writes very well in terms of explanations. He doesn't get bogged down in indepth complexities when you least need them (starting off!) like "proper" books do. Cheers.
Comments
but its your choice. If you are learning C++, what compiler are you using? Visual c++? I currently use <a href='http://www.bloodshed.net/dev/' target='_blank'>THIS</a> compiler, but i am going to switch to microsfot visual when i finish the tutorials for it. DEV c++ tutorials that are very in-depth and walk you through many many things are found <a href='http://www.gametutorials.com/Tutorials/tutorials.htm' target='_blank'>HERE, at GameTutorials</a>. Under c++ and then download the DEV c++ version. I'm up to the end of page 4, where you learn how to control a letter with the keyboard and/or mouse.
Other programming links i have found for c++:
<a href='http://www.gamedev.net/reference/start_here/' target='_blank'>C++ Game Design</a>
<a href='http://www.geocities.com/SiliconValley/Lab/1928/links.html' target='_blank'>Some programming links</a>
<a href='http://www.gametutorials.com/forum/' target='_blank'>The game-tutorials forum</a>
Another helpful tip i find useful, when doing tutorials from GAmetutorials, they already have all the code wirtten out with comments alongside, but you should re-write them and combine them as well, it helps you understand a lot better.
WEll, thats all i have to say, but if you would like, we could talk over MSN or AIM about it.
MSN-erendor@hotmail.com
AIM-erendor666
Edit-<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->But the problem with books is, you have no-one to turn to when you get stuck.
You can ask for advice and answers on forums like this but you often get
swamped with P.M's and several different answers to the one simple question
Now its back to my book for me. Page 26, "A Brief Look at cout"
Keep the P.M's coming, its nice to know i'm not the only one struggling to
get a grip with complex stuff like this. Keep the answers, responses and
comments coming because this has some-how turned into an interesting
little topic (if you have interests in coding etc anyway).<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Contact me on the above adresses and i can be your helper-assistant-editor-etc, and you can likewise help me! Someday we may program "elite" stuff togther, who knows!
My long-term goal is to implement ICQ intergration to my
beloved Server Query (see above).
Sounds abit lame but the original maker hasn't "gotten around to it"
yet so that was the key reason I downloaded the source code.
Oh and, thanks erendor for those links i've bookmarked them for
when I get home. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yup. To get a job making games. Long-term enough? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thank you for that link - I use Dev-C++ so those sets of files have come in incredibly handy. That guy writes very well in terms of explanations. He doesn't get bogged down in indepth complexities when you least need them (starting off!) like "proper" books do. Cheers.