Door Powar!11
esuna
Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">How beefy are your doors / lifts.</div> Just wondering, how many of you mappers out there make "deadly doors".
I prefer to have my doors do damage at least semi-realistically, and if it's a powered, heavy lift, then what's to stop it crushing even an onos to death.
What's everyone else's opinion on door damage?
I prefer to have my doors do damage at least semi-realistically, and if it's a powered, heavy lift, then what's to stop it crushing even an onos to death.
What's everyone else's opinion on door damage?
Comments
the product. And it takes no einstein to figure that the average hothead semi-retard-just-installed-ns
will get p1ssed after getting into an elevator shaft 2 secs after the elevator departed, and 2 secs later
getting killed by the elevator. Therefore, I nev´er set door/elevator damage. Although a func_weldable
set to 2 mins in a hive with a moving ceiling with 500 ^ 500 ^ 500 dmg dropping down on the hive would
be cool...
<!--QuoteBegin--Inafiscisis+Jul 11 2003, 07:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inafiscisis @ Jul 11 2003, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Although a func_weldable set to 2 mins in a hive with a moving ceiling with 500 ^ 500 ^ 500 dmg dropping down on the hive would be cool...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->One problem, doors don't damage hives.
Would you really stand under an elevator?
because chances are you probably would get killed anyway!
and if there was say two big hydraulic doors closing would you
actually just stand there???
Adding damage adds very much to the realism if you ask me.
+ so wat if someone gets **** of about being killed by something closing
its there own fault!!!
thats wat i think anyways
making players just half dead is a nice solution.
Placing a func_seetrough on the ground (so even gorges cant build) it the best.
placing a trigger presense that toggles a master to "dont close the door when someone is inside" is complicate but perfect.
When you are the last man standing and you doorkill a skulk, while he leaps trough, can be satisfiing.
<!--QuoteBegin--Inafiscisis+Jul 11 2003, 07:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inafiscisis @ Jul 11 2003, 07:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Although a func_weldable set to 2 mins in a hive with a moving ceiling with 500 ^ 500 ^ 500 dmg dropping down on the hive would be cool...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->One problem, doors don't damage hives. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
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Oh well, maybe a trap corridor like the ones found in quake and unreal tournament?
That'd be nice too...although it has already been done on a massive scale in that maze map ollj made...
...ok, I'll shut up now...
And how exactly would one accomplish this?