Ingame Base Designing
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">Simple idea</div> Sometimes you dont like how your marine spawn looks, especially when it needs strong fortification like on most funmaps.
So why not using lots of weldable walls with a short weld time to redesign the shape of your base every round?
Of course each weld-closed wall here opens another wall nearby to make you ask, should i or not ?...
instead of welding you could use buttons that are just pushable the first 5 minutes.
So why not using lots of weldable walls with a short weld time to redesign the shape of your base every round?
Of course each weld-closed wall here opens another wall nearby to make you ask, should i or not ?...
instead of welding you could use buttons that are just pushable the first 5 minutes.
Comments
yes, its a good idea. however, i think weldables block bullets, so maybe have a pannel of "broken wires" and when you weld the a individual wire a toggleable wall comes into existance so you could still fire through a un-finished wall, but when the wall goes up everything's blocked. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I wish there were more weld spots on the maps in general. Would be cool to have some rooms that are dark and you need to weld some generators to get the lights up. Or even some resource nodes that start off that require a junction box to be fixed before they start pumping out resources. Some other things like lifts that require the panel to be fixed before it would function.
buttons that only the commander can reach in comm mode.
and after 5 minutes the buttons are inactive.
And having func_breakables with damage quantity needed to break it set to a high value would push the aliens to team up in order to bring down a func_weldable that has been set up as a defense.