Sound Files I Made . . .

Killer_WhiteKiller_White Join Date: 2003-06-17 Member: 17449Members
edited July 2003 in NS Customization
<div class="IPBDescription">What forum do I post in!?!?!?!?</div> I made some sound files for 1.04 that have a marine scream when he dies.

Here they are.

<span style='color:red'>NOTE:</span>I couldn't find a sound development forum, so this was the next best place. Move me to the correct forum if you get the chance. Maybe the General Discussion would be better.

EDIT: hosted these on a server, the original zip file was missing two sounds cause they were too big. Download them here:

<a href='http://www.rbdclan.com/screamineagle/deathsounds.zip' target='_blank'>http://www.rbdclan.com/screamineagle/deathsounds.zip</a>

Comments

  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    could you possibly edit it to include more than one horribly old sounding sound file? cuz one for every kill will get quite annyoing after awhile...
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Yep, this is where sounds go for now.

    You forgot the readme in your zip.

    Try to follow convention when making threads. If this is a release, you should put srel, or sndrel in the title.

    Try to clean up your sig.

    Welcome to the forums.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    edited July 2003
    Just a warning about the sounds:

    These will play whenever an alien using the specified weapon scores a kill, regardless of whether the target is a <b>marine </b>or a marine <b>structure</b>.

    I tried adding screams like this a while ago, but it got weird after hearing resource towers and phase gates release horrible screams of death. It's too bad the game plays the same sound file for both events, but that's just how NS works.

    But, if that's ok with you, then everything's groovy.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hmm so in other words... the buildings scream?
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    those screams are poor
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    yea .. no offense but those are awful. the sounds aren't even integrated into eachother. its like instead of screaming as they are being stabbed by the claws they just stabbed and then scream.. it sounds so bad.
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    A better way to do marine death sounds is through model events.

    Event 5004 is the "Play WAV file" event, for reference. ;)
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm so in other words... the buildings scream?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah. NS plays the file whenever the alien kills something. That's why the default sounds are those of an alien's laugh and not a marine's scream.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A better way to do marine death sounds is through model events.

    Event 5004 is the "Play WAV file" event, for reference. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ooo, never heard of that method before. Can you elaborate?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    (1) decompile model
    (2) add a 5004 event to each of the death animations in the qc, pointing to any file you want to use
    (3) recompile, and voila!

    This also has the nice bonus that you can have multiple death sounds, as there are multiple death anims.

    You'd need to add this after the each applicable $sequence line:

    <i>{ event 5004 [frame #] "[wav file path]" }</i>
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    if no one else tries that i might and then release it as a screaming pack heh. i think it'd be cool.
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