Smoke/steam Played Once Triggered

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">How?</div> How would I make Smoke/Steam that would play once like it would shoot out of something and then never come back. I dont even know if I should be using a sprite or a func_illusionary or a model or something else but I've seen smoke/steam in other NS maps that don't follow your view like sprites.

Help Appreciated.

~DarkATi

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    classic way, eats lots of entities:
    <a href='http://collective.valve-erc.com/index.php?doc=1046748015-97868500' target='_blank'>http://collective.valve-erc.com/index.php?...748015-97868500</a>

    are env_particle_system`s toggleable like they should? then search tutorials for that here.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    The best way would be with an env_particles_custom. By default the particle systems are togglable on/off, so you could just trigger it twice with a multimanager. You can also set the particle system to only run for a specified amount of time after it's triggered.
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