Smoke/steam Played Once Triggered
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">How?</div> How would I make Smoke/Steam that would play once like it would shoot out of something and then never come back. I dont even know if I should be using a sprite or a func_illusionary or a model or something else but I've seen smoke/steam in other NS maps that don't follow your view like sprites.
Help Appreciated.
~DarkATi
Help Appreciated.
~DarkATi
Comments
<a href='http://collective.valve-erc.com/index.php?doc=1046748015-97868500' target='_blank'>http://collective.valve-erc.com/index.php?...748015-97868500</a>
are env_particle_system`s toggleable like they should? then search tutorials for that here.